+ switch (data.code) {
+ case "notifyturn":
+ case "notifyscore": {
+ const info = data.data;
+ const type = (!!parseInt(info.gid) ? "corr" : "live");
+ let game = gamesArrays[type].find(g => g.id == info.gid);
+ // "notifything" --> "thing":
+ const thing = data.code.substr(6);
+ game[thing] = info[thing];
+ if (thing == "turn") {
+ game.myTurn = !game.myTurn;
+ if (game.myTurn) this.tryShowNewsIndicator(type);
+ } else game.myTurn = false;
+ // TODO: forcing refresh like that is ugly and wrong.
+ // How to do it cleanly?
+ this.$refs[type + "games"].$forceUpdate();
+ break;
+ }
+ case "notifynewgame": {
+ const gameInfo = data.data;
+ // st.variants might be uninitialized,
+ // if unlucky and newgame right after connect:
+ const v = this.st.variants.find(v => v.id == gameInfo.vid);
+ const vname = !!v ? v.name : "";
+ const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
+ let game = Object.assign(
+ {
+ vname: vname,
+ type: type,
+ score: "*",
+ created: Date.now()
+ },
+ gameInfo
+ );
+ game.myTurn =
+ (type == "corr" && game.players[0].id == this.st.user.id) ||
+ (type == "live" && game.players[0].sid == this.st.user.sid);
+ gamesArrays[type].push(game);
+ if (game.myTurn) this.tryShowNewsIndicator(type);
+ // TODO: cleaner refresh
+ this.$refs[type + "games"].$forceUpdate();
+ break;
+ }
+ }
+ },
+ showGame: function(game) {
+ if (game.type == "live" || !game.myTurn) {