- // Only event is newmove, and received only:
- if (data.code == "newmove") {
- let games = !!parseInt(data.gid)
- ? this.corrGames
- : this.liveGames;
- // NOTE: new move itself is not received, because it wouldn't be used.
- let g = games.find(g => g.id == data.gid);
- this.$set(g, "movesCount", g.movesCount + 1);
+ let gamesArrays = {
+ "corr": this.corrGames,
+ "live": this.liveGames
+ };
+ switch (data.code) {
+ case "notifyturn":
+ case "notifyscore": {
+ const info = data.data;
+ const type = (!!parseInt(info.gid) ? "corr" : "live");
+ let game = gamesArrays[type].find(g => g.id == info.gid);
+ // "notifything" --> "thing":
+ const thing = data.code.substr(6);
+ game[thing] = info[thing];
+ if (thing == "turn") game.myTurn = !game.myTurn;
+ this.$forceUpdate();
+ this.tryShowNewsIndicator(type);
+ break;
+ }
+ case "notifynewgame": {
+ const gameInfo = data.data;
+ // st.variants might be uninitialized,
+ // if unlucky and newgame right after connect:
+ const v = this.st.variants.find(v => v.id == gameInfo.vid);
+ const vname = !!v ? v.name : "";
+ const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
+ let game = Object.assign(
+ {
+ vname: vname,
+ type: type,
+ score: "*",
+ created: Date.now()
+ },
+ gameInfo
+ );
+ game.myTurn =
+ (type == "corr" && game.players[0].uid == this.st.user.id) ||
+ (type == "live" && game.players[0].sid == this.st.user.sid);
+ gamesArrays[type].push(game);
+ this.$forceUpdate();
+ this.tryShowNewsIndicator(type);
+ break;
+ }