+ // NOTE: no imported games here
+ let gamesArrays = {
+ "corr": this.corrGames,
+ "live": this.liveGames
+ };
+ switch (data.code) {
+ case "notifyturn":
+ case "notifyscore": {
+ const info = data.data;
+ const type = (!!parseInt(info.gid, 10) ? "corr" : "live");
+ let game = gamesArrays[type].find(g => g.id == info.gid);
+ // "notifything" --> "thing":
+ const thing = data.code.substr(6);
+ game[thing] = info[thing];
+ if (thing == "turn") {
+ game.myTurn = !game.myTurn;
+ if (game.myTurn) this.tryShowNewsIndicator(type);
+ }
+ else game.myTurn = false;
+ // TODO: forcing refresh like that is ugly and wrong.
+ // How to do it cleanly?
+ this.$refs[type + "games"].$forceUpdate();
+ break;
+ }
+ case "notifynewgame": {
+ let gameInfo = data.data;
+ this.setVname(gameInfo);
+ const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
+ let game = Object.assign(
+ {
+ type: type,
+ score: "*",
+ created: Date.now()
+ },
+ gameInfo
+ );
+ game.myTurn =
+ (type == "corr" && game.players[0].id == this.st.user.id) ||
+ (type == "live" && game.players[0].sid == this.st.user.sid);
+ gamesArrays[type].push(game);
+ if (game.myTurn) this.tryShowNewsIndicator(type);
+ // TODO: cleaner refresh
+ this.$refs[type + "games"].$forceUpdate();
+ break;
+ }
+ }
+ },
+ showGame: function(game) {
+ if (game.type != "corr" || !game.myTurn) {
+ this.$router.push("/game/" + game.id);
+ return;
+ }
+ // It's my turn in this game. Are there others?
+ let nextIds = "";
+ let otherCorrGamesMyTurn = this.corrGames.filter(g =>
+ g.id != game.id && !!g.myTurn);
+ if (otherCorrGamesMyTurn.length > 0) {
+ nextIds += "/?next=[";
+ otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
+ // Remove last comma and close array:
+ nextIds = nextIds.slice(0, -1) + "]";
+ }
+ this.$router.push("/game/" + game.id + nextIds);
+ },
+ abortGame: function(game) {
+ // Special "trans-pages" case: from MyGames to Game
+ // TODO: also for corr games? (It's less important)
+ if (game.type == "live") {
+ const oppsid =
+ game.players[0].sid == this.st.user.sid
+ ? game.players[1].sid
+ : game.players[0].sid;
+ if (!!this.conn) {
+ this.conn.send(
+ JSON.stringify(
+ {
+ code: "mabort",
+ gid: game.id,
+ // NOTE: target might not be online
+ target: oppsid
+ }
+ )
+ );
+ }
+ }
+ // NOTE: no imported games here
+ else if (!game.deletedByWhite || !game.deletedByBlack) {
+ // Set score if game isn't deleted on server:
+ ajax(
+ "/games",
+ "PUT",
+ {
+ data: {
+ gid: game.id,
+ newObj: {
+ score: "?",
+ scoreMsg: getScoreMessage("?")
+ }
+ }
+ }
+ );