- case "room":
- // TODO: receive room composition (sids at least, id + names if registered)
- // TODO: also receive "askchallenges", "askgames"
-// * - receive "new game": if live, store locally + redirect to game
-// * If corr: notify "new game has started", give link, but do not redirect
- case "newgame":
- // TODO: new game just started: data contain all informations
- // (id, players, time control, fenStart ...)
- // + cid to remove challenge from list
+ case "pollclientsandgamers":
+ {
+ // Since people can be both in Hall and Game,
+ // need to track "askIdentity" requests:
+ let identityAsked = {};
+ data.sockIds.forEach(s => {
+ if (s.sid != this.st.user.sid && !identityAsked[s.sid])
+ {
+ identityAsked[s.sid] = true;
+ this.send("askidentity", {target:s.sid});
+ }
+ if (!this.people[s.sid])
+ this.$set(this.people, s.sid, {id:0, name:"", pages:[s.page || "/"]});
+ else if (!!s.page && this.people[s.sid].pages.indexOf(s.page) < 0)
+ this.people[s.sid].pages.push(s.page);
+ if (!s.page) //peer is in Hall
+ this.send("askchallenge", {target:s.sid});
+ else //peer is in Game
+ this.send("askgame", {target:s.sid});
+ });
+ break;
+ }
+ case "connect":
+ case "gconnect":
+ // NOTE: player could have been polled earlier, but might have logged in then
+ // So it's a good idea to ask identity if he was anonymous.
+ // But only ask game / challenge if currently disconnected.
+ if (!this.people[data.from])
+ {
+ this.$set(this.people, data.from, {name:"", id:0, pages:[data.page]});
+ if (data.code == "connect")
+ this.send("askchallenge", {target:data.from});
+ else
+ this.send("askgame", {target:data.from});
+ }
+ else
+ {
+ // append page if not already in list
+ if (this.people[data.from].pages.indexOf(data.page) < 0)
+ this.people[data.from].pages.push(data.page);
+ }
+ if (this.people[data.from].id == 0)
+ {
+ this.newConnect[data.from] = true; //for self multi-connects tests
+ this.send("askidentity", {target:data.from});
+ }
+ break;
+ case "disconnect":
+ case "gdisconnect":
+ // Disconnect means no more tmpIds:
+ if (data.code == "disconnect")
+ {
+ // Remove the live challenge sent by this player:
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ }
+ else
+ {
+ // Remove the matching live game if now unreachable
+ const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
+ const gidx = this.games.findIndex(g => g.id == gid);
+ if (gidx >= 0)
+ {
+ const game = this.games[gidx];
+ if (game.type == "live" &&
+ game.rids.length == 1 && game.rids[0] == data.from)
+ {
+ this.games.splice(gidx, 1);
+ }
+ }
+ }
+ const page = data.page || "/";
+ ArrayFun.remove(this.people[data.from].pages, p => p == page);
+ if (this.people[data.from].pages.length == 0)
+ this.$delete(this.people, data.from);