+ // Notify turn after a new move (to opponent and me on MyGames page)
+ notifyTurn: function(sid) {
+ const player = this.people[sid];
+ const colorIdx = this.game.players.findIndex(
+ p => p.sid == sid || p.id == player.id);
+ const color = ["w","b"][colorIdx];
+ const movesCount = this.game.moves.length;
+ const yourTurn =
+ (color == "w" && movesCount % 2 == 0) ||
+ (color == "b" && movesCount % 2 == 1);
+ this.send("turnchange", { target: sid, yourTurn: yourTurn });
+ },
+ askGameAgain: function() {
+ this.gameIsLoading = true;
+ if (!this.gameRef.rid)
+ // This is my game: just reload.
+ this.loadGame();
+ else {
+ // Just ask fullgame again (once!), this is much simpler.
+ // If this fails, the user could just reload page :/
+ let self = this;
+ (function askIfPeerConnected() {
+ if (!!self.people[self.gameRef.rid])
+ self.send("askfullgame", { target: self.gameRef.rid });
+ else setTimeout(askIfPeerConnected, 1000);
+ })();
+ }
+ },