- const vModule = await import("@/variants/" + game.vname + ".js");
- window.V = vModule.VariantRules;
- this.vr = new V(game.fen);
- // Post-processing: decorate each move with current FEN:
- // (to be able to jump to any position quickly)
- game.moves.forEach(move => {
- // NOTE: this is doing manually what BaseGame.play() achieve...
- // but in a lighter "fast-forward" way
- move.color = this.vr.turn;
- this.vr.play(move);
- move.fen = this.vr.getFen();
+ };
+ if (!!game)
+ return afterRetrival(game);
+ if (!!this.gameRef.rid)
+ {
+ // TODO: just send a game request message to the remote player,
+ // and when receiving answer just call loadGame(received_game)
+ // + remote peer should have registered us as an observer
+ // (send moves updates + resign/abort/draw actions)
+ return;
+ }
+ else
+ {
+ GameStorage.get(this.gameRef.id, async (game) => {
+ afterRetrieval(game);