- },
- "game.clocks": function(newState) {
- if (this.game.moves.length < 2 || this.game.score != "*")
- {
- // 1st move not completed yet, or game over: freeze time
- this.virtualClocks = newState.map(s => ppt(s));
- return;
- }
- const currentTurn = this.vr.turn;
- const colorIdx = ["w","b"].indexOf(currentTurn);
- let countdown = newState[colorIdx] -
- (Date.now() - this.game.initime[colorIdx])/1000;
- this.virtualClocks = [0,1].map(i => {
- const removeTime = i == colorIdx
- ? (Date.now() - this.game.initime[colorIdx])/1000
- : 0;
- return ppt(newState[i] - removeTime);
- });
- let clockUpdate = setInterval(() => {
- if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
- {
- clearInterval(clockUpdate);
- if (countdown < 0)
- this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]);
- }
- else
- this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
- }, 1000);
- },