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Relocate board adjuster + start working on translations
[vchess.git]
/
client
/
src
/
views
/
Game.vue
diff --git
a/client/src/views/Game.vue
b/client/src/views/Game.vue
index
e16fa2f
..
6ea6cdd
100644
(file)
--- a/
client/src/views/Game.vue
+++ b/
client/src/views/Game.vue
@@
-1,24
+1,33
@@
<template lang="pug">
main
<template lang="pug">
main
- input#modalChat.modal(type="checkbox" @c
hange="toggleChat
")
- div
(role="dialog
" aria-labelledby="inputChat")
+ input#modalChat.modal(type="checkbox" @c
lick="resetChatColor
")
+ div
#chatWrap(role="dialog" data-checkbox="modalChat
" aria-labelledby="inputChat")
#chat.card
label.modal-close(for="modalChat")
#chat.card
label.modal-close(for="modalChat")
+ #participants
+ span {{ Object.keys(people).length }} st.tr["participant(s):"]
+ span(v-for="p in Object.values(people)" v-if="!!p.name")
+ | {{ p.name }}
+ span.anonymous(v-if="Object.values(people).some(p => !p.name)")
+ | + @nonymous
Chat(:players="game.players" :pastChats="game.chats"
@newchat-sent="finishSendChat" @newchat-received="processChat")
.row
#aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
button#chatBtn(onClick="doClick('modalChat')") Chat
Chat(:players="game.players" :pastChats="game.chats"
@newchat-sent="finishSendChat" @newchat-received="processChat")
.row
#aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
button#chatBtn(onClick="doClick('modalChat')") Chat
- #actions(v-if="game.mode!='analyze' && game.score=='*'")
- button(@click="offerDraw") Draw
- button(@click="abortGame") Abort
- button(@click="resign") Resign
+ #actions(v-if="game.score=='*'")
+ button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}")
+ | {{ st.tr["Draw"] }}
+ button(@click="abortGame") {{ st.tr["Abort"] }}
+ button(@click="resign") {{ st.tr["Resign"] }}
#playersInfo
p
#playersInfo
p
- span.name(:class="{connected: isConnected(0)}") {{ game.players[0].name }}
+ span.name(:class="{connected: isConnected(0)}")
+ | {{ game.players[0].name || "@nonymous" }}
span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
span.split-names -
span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
span.split-names -
- span.name(:class="{connected: isConnected(1)}") {{ game.players[1].name }}
+ span.name(:class="{connected: isConnected(1)}")
+ | {{ game.players[1].name || "@nonymous" }}
span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
@@
-32,6
+41,7
@@
import { GameStorage } from "@/utils/gameStorage";
import { ppt } from "@/utils/datetime";
import { extractTime } from "@/utils/timeControl";
import { ArrayFun } from "@/utils/array";
import { ppt } from "@/utils/datetime";
import { extractTime } from "@/utils/timeControl";
import { ArrayFun } from "@/utils/array";
+import { processModalClick } from "@/utils/modalClick";
export default {
name: 'my-game',
export default {
name: 'my-game',
@@
-50,8
+60,8
@@
export default {
game: {players:[{name:""},{name:""}]}, //passed to BaseGame
virtualClocks: [0, 0], //initialized with true game.clocks
vr: null, //"variant rules" object initialized from FEN
game: {players:[{name:""},{name:""}]}, //passed to BaseGame
virtualClocks: [0, 0], //initialized with true game.clocks
vr: null, //"variant rules" object initialized from FEN
- drawOffer: "",
//TODO: use for button style
- people:
[]
, //players + observers
+ drawOffer: "",
+ people:
{}
, //players + observers
lastate: undefined, //used if opponent send lastate before game is ready
repeat: {}, //detect position repetition
};
lastate: undefined, //used if opponent send lastate before game is ready
repeat: {}, //detect position repetition
};
@@
-84,7
+94,7
@@
export default {
{
clearInterval(clockUpdate);
if (countdown < 0)
{
clearInterval(clockUpdate);
if (countdown < 0)
- this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0",
"Time"
);
+ this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0",
this.st.tr["Time"]
);
}
else
{
}
else
{
@@
-94,11
+104,11
@@
export default {
}, 1000);
},
},
}, 1000);
},
},
- //
TODO:
redundant code with Hall.vue (related to people array)
+ //
NOTE: some
redundant code with Hall.vue (related to people array)
created: function() {
// Always add myself to players' list
const my = this.st.user;
created: function() {
// Always add myself to players' list
const my = this.st.user;
- this.
people.push({sid:my.sid,
id:my.id, name:my.name});
+ this.
$set(this.people, my.sid, {
id:my.id, name:my.name});
this.gameRef.id = this.$route.params["id"];
this.gameRef.rid = this.$route.query["rid"]; //may be undefined
// Define socket .onmessage() and .onclose() events:
this.gameRef.id = this.$route.params["id"];
this.gameRef.rid = this.$route.query["rid"]; //may be undefined
// Define socket .onmessage() and .onclose() events:
@@
-126,29
+136,38
@@
export default {
socketInit(this.loadGame);
}
},
socketInit(this.loadGame);
}
},
+ mounted: function() {
+ document.getElementById("chatWrap").addEventListener(
+ "click", processModalClick);
+ },
methods: {
// O.1] Ask server for room composition:
roomInit: function() {
methods: {
// O.1] Ask server for room composition:
roomInit: function() {
+ // Notify the room only now that I connected, because
+ // messages might be lost otherwise (if game loading is slow)
+ this.st.conn.send(JSON.stringify({code:"connect"}));
this.st.conn.send(JSON.stringify({code:"pollclients"}));
},
isConnected: function(index) {
const name = this.game.players[index].name;
if (this.st.user.name == name)
return true;
this.st.conn.send(JSON.stringify({code:"pollclients"}));
},
isConnected: function(index) {
const name = this.game.players[index].name;
if (this.st.user.name == name)
return true;
- return
this.people
.some(p => p.name == name);
+ return
Object.values(this.people)
.some(p => p.name == name);
},
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
switch (data.code)
{
case "duplicate":
},
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
switch (data.code)
{
case "duplicate":
- alert(
"Warning: duplicate 'offline' connection"
);
+ alert(
this.st.tr["Warning: multi-tabs not supported"]
);
break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
{
data.sockIds.forEach(sid => {
break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
{
data.sockIds.forEach(sid => {
- this.people.push({sid:sid, id:0, name:""});
+ if (!!this.people[sid])
+ return;
+ this.$set(this.people, sid, {id:0, name:""});
// Ask only identity
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
});
// Ask only identity
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
});
@@
-159,23
+178,27
@@
export default {
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
- this.st.conn.send(JSON.stringify(
- // people[0] instead of st.user to avoid sending email
- {code:"identity", user:this.people[0], target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"identity",
+ user: {
+ // NOTE: decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ },
+ target:data.from}));
}
break;
}
case "identity":
{
}
break;
}
case "identity":
{
- let player = this.people.find(p => p.sid == data.user.sid);
// NOTE: sometimes player.id fails because player is undefined...
// Probably because the event was meant for Hall?
// NOTE: sometimes player.id fails because player is undefined...
// Probably because the event was meant for Hall?
- if (!
player
)
+ if (!
this.people[data.user.sid]
)
return;
return;
- player.id = data.user.id;
-
player.name = data.user.name
;
+ this.$set(this.people, data.user.sid,
+
{id: data.user.id, name: data.user.name})
;
// Sending last state only for live games: corr games are complete
// Sending last state only for live games: corr games are complete
- if (this.game.type == "live" && this.game.oppsid ==
play
er.sid)
+ if (this.game.type == "live" && this.game.oppsid ==
data.us
er.sid)
{
// Send our "last state" informations to opponent
const L = this.game.moves.length;
{
// Send our "last state" informations to opponent
const L = this.game.moves.length;
@@
-184,7
+207,7
@@
export default {
lastMove.draw = true;
this.st.conn.send(JSON.stringify({
code: "lastate",
lastMove.draw = true;
this.st.conn.send(JSON.stringify({
code: "lastate",
- target:
play
er.sid,
+ target:
data.us
er.sid,
state:
{
lastMove: lastMove,
state:
{
lastMove: lastMove,
@@
-197,12
+220,14
@@
export default {
break;
}
case "askgame":
break;
}
case "askgame":
- // Send current (live) game
+ // Send current (live) game if not asked by opponent (!)
+ if (this.game.players.some(p => p.sid == data.from))
+ return;
const myGame =
{
// Minimal game informations:
id: this.game.id,
const myGame =
{
// Minimal game informations:
id: this.game.id,
- players: this.game.players
.map(p => { return {name:p.name}; })
,
+ players: this.game.players,
vid: this.game.vid,
timeControl: this.game.timeControl,
};
vid: this.game.vid,
timeControl: this.game.timeControl,
};
@@
-210,7
+235,7
@@
export default {
game:myGame, target:data.from}));
break;
case "newmove":
game:myGame, target:data.from}));
break;
case "newmove":
- this.$set(this.game, "moveToPlay", data.move);
//TODO: Vue3...
+ this.$set(this.game, "moveToPlay", data.move);
break;
case "lastate": //got opponent infos about last move
{
break;
case "lastate": //got opponent infos about last move
{
@@
-221,19
+246,21
@@
export default {
break;
}
case "resign":
break;
}
case "resign":
- this.gameOver(data.side=="b" ? "1-0" : "0-1",
"Resign"
);
+ this.gameOver(data.side=="b" ? "1-0" : "0-1",
this.st.tr["Resign"]
);
break;
case "abort":
break;
case "abort":
- this.gameOver("?",
"Abort"
);
+ this.gameOver("?",
this.st.tr["Abort"]
);
break;
case "draw":
break;
case "draw":
- this.gameOver("1/2",
"Mutual agreement"
);
+ this.gameOver("1/2",
this.st.tr[data.message]
);
break;
case "drawoffer":
break;
case "drawoffer":
- this.drawOffer = "received"; //TODO: observers don't know who offered draw
+ // NOTE: observers don't know who offered draw
+ this.drawOffer = "received";
break;
case "askfullgame":
break;
case "askfullgame":
- this.st.conn.send(JSON.stringify({code:"fullgame", game:this.game, target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"fullgame",
+ game:this.game, target:data.from}));
break;
case "fullgame":
// Callback "roomInit" to poll clients only after game is loaded
break;
case "fullgame":
// Callback "roomInit" to poll clients only after game is loaded
@@
-241,12
+268,16
@@
export default {
break;
case "connect":
{
break;
case "connect":
{
- this.people.push({name:"", id:0, sid:data.from});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ // TODO: next condition is probably not required. See note line 150
+ if (!this.people[data.from])
+ {
+ this.$set(this.people, data.from, {name:"", id:0});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ }
break;
}
case "disconnect":
break;
}
case "disconnect":
-
ArrayFun.remove(this.people, p => p.sid ==
data.from);
+
this.$delete(this.people,
data.from);
break;
}
},
break;
}
},
@@
-270,64
+301,60
@@
export default {
this.drawOffer = "received";
}
},
this.drawOffer = "received";
}
},
-
offer
Draw: function() {
+
click
Draw: function() {
if (["received","threerep"].includes(this.drawOffer))
{
if (["received","threerep"].includes(this.drawOffer))
{
- if (!confirm(
"Accept draw?"
))
+ if (!confirm(
this.st.tr["Accept draw?"]
))
return;
return;
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid)
- this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
- });
const message = (this.drawOffer == "received"
? "Mutual agreement"
: "Three repetitions");
const message = (this.drawOffer == "received"
? "Mutual agreement"
: "Three repetitions");
- this.gameOver("1/2", message);
- }
- else if (this.drawOffer == "sent")
- {
- this.drawOffer = "";
- if (this.game.type == "corr")
- GameStorage.update(this.gameRef.id, {drawOffer: false});
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
+ {
+ this.st.conn.send(JSON.stringify({code:"draw",
+ message:message, target:sid}));
+ }
+ });
+ this.gameOver("1/2", this.st.tr[message]);
}
}
- else
+ else
if (this.drawOffer == "") //no effect if drawOffer == "sent"
{
{
- if (!confirm(
"Offer draw?"
))
+ if (!confirm(
this.st.tr["Offer draw?"]
))
return;
this.drawOffer = "sent";
return;
this.drawOffer = "sent";
-
this.people.forEach(p
=> {
- if (
p.
sid != this.st.user.sid)
- this.st.conn.send(JSON.stringify({code:"drawoffer", target:
p.
sid}));
+
Object.keys(this.people).forEach(sid
=> {
+ if (sid != this.st.user.sid)
+ this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
});
});
- if (this.game.type == "corr")
- GameStorage.update(this.gameRef.id, {drawOffer: true});
+ GameStorage.update(this.gameRef.id, {drawOffer: true});
}
},
abortGame: function() {
if (!confirm(this.st.tr["Terminate game?"]))
return;
}
},
abortGame: function() {
if (!confirm(this.st.tr["Terminate game?"]))
return;
- this.gameOver("?",
"Abort"
);
-
this.people.forEach(p
=> {
- if (
p.
sid != this.st.user.sid)
+ this.gameOver("?",
this.st.tr["Abort"]
);
+
Object.keys(this.people).forEach(sid
=> {
+ if (sid != this.st.user.sid)
{
this.st.conn.send(JSON.stringify({
code: "abort",
{
this.st.conn.send(JSON.stringify({
code: "abort",
- target:
p.
sid,
+ target: sid,
}));
}
});
},
resign: function(e) {
}));
}
});
},
resign: function(e) {
- if (!confirm(
"Resign the game?"
))
+ if (!confirm(
this.st.tr["Resign the game?"]
))
return;
return;
-
this.people.forEach(p
=> {
- if (
p.
sid != this.st.user.sid)
+
Object.keys(this.people).forEach(sid
=> {
+ if (sid != this.st.user.sid)
{
this.st.conn.send(JSON.stringify({code:"resign",
{
this.st.conn.send(JSON.stringify({code:"resign",
- side:this.game.mycolor, target:
p.
sid}));
+ side:this.game.mycolor, target:sid}));
}
});
}
});
- this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0",
"Resign"
);
+ this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0",
this.st.tr["Resign"]
);
},
// 3 cases for loading a game:
// - from indexedDB (running or completed live game I play)
},
// 3 cases for loading a game:
// - from indexedDB (running or completed live game I play)
@@
-464,12
+491,12
@@
export default {
addTime = this.game.increment - elapsed/1000;
}
let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
addTime = this.game.increment - elapsed/1000;
}
let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
-
this.people.forEach(p
=> {
- if (
p.
sid != this.st.user.sid)
+
Object.keys(this.people).forEach(sid
=> {
+ if (sid != this.st.user.sid)
{
this.st.conn.send(JSON.stringify({
code: "newmove",
{
this.st.conn.send(JSON.stringify({
code: "newmove",
- target:
p.
sid,
+ target: sid,
move: sendMove,
}));
}
move: sendMove,
}));
}
@@
-528,35
+555,46
@@
export default {
if (this.repeat[repIdx] >= 3)
this.drawOffer = "threerep";
},
if (this.repeat[repIdx] >= 3)
this.drawOffer = "threerep";
},
- toggleChat: function() {
+ resetChatColor: function() {
+ // TODO: this is called twice, once on opening an once on closing
document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
},
finishSendChat: function(chat) {
document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
},
finishSendChat: function(chat) {
- if (this.game.type == "corr")
+ // NOTE: anonymous chats in corr games are not stored on server (TODO?)
+ if (this.game.type == "corr" && this.st.user.id > 0)
GameStorage.update(this.gameRef.id, {chat: chat});
},
processChat: function() {
GameStorage.update(this.gameRef.id, {chat: chat});
},
processChat: function() {
- if (!document.getElementById("
input
Chat").checked)
+ if (!document.getElementById("
modal
Chat").checked)
document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
},
gameOver: function(score, scoreMsg) {
document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
},
gameOver: function(score, scoreMsg) {
- this.game.mode = "analyze";
this.game.score = score;
this.game.scoreMsg = scoreMsg;
const myIdx = this.game.players.findIndex(p => {
return p.sid == this.st.user.sid || p.uid == this.st.user.id;
});
if (myIdx >= 0) //OK, I play in this game
this.game.score = score;
this.game.scoreMsg = scoreMsg;
const myIdx = this.game.players.findIndex(p => {
return p.sid == this.st.user.sid || p.uid == this.st.user.id;
});
if (myIdx >= 0) //OK, I play in this game
- GameStorage.update(this.gameRef.id, { score: score });
+ {
+ GameStorage.update(this.gameRef.id,
+ {score: score, scoreMsg: scoreMsg});
+ }
},
},
};
</script>
},
},
};
</script>
-<style lang="sass">
+<style lang="sass"
scoped
>
.connected
background-color: lightgreen
.connected
background-color: lightgreen
+#participants
+ margin-left: 5px
+
+.anonymous
+ color: grey
+ font-style: italic
+
@media screen and (min-width: 768px)
#actions
width: 300px
@media screen and (min-width: 768px)
#actions
width: 300px
@@
-575,6
+613,9
@@
export default {
@media screen and (max-width: 767px)
#aboveBoard
text-align: center
@media screen and (max-width: 767px)
#aboveBoard
text-align: center
+@media screen and (min-width: 768px)
+ #aboveBoard
+ margin-left: 30%
.name
font-size: 1.5rem
.name
font-size: 1.5rem
@@
-596,4
+637,13
@@
export default {
#chatBtn
margin: 0 10px 0 0
#chatBtn
margin: 0 10px 0 0
+
+.draw-sent, .draw-sent:hover
+ background-color: lightyellow
+
+.draw-received, .draw-received:hover
+ background-color: lightgreen
+
+.draw-threerep, .draw-threerep:hover
+ background-color: #e4d1fc
</style>
</style>