- this.oppConnected = true;
- // Send our "last state" informations to opponent(s)
- const L = this.game.moves.length;
- this.st.conn.send(JSON.stringify({
- code: "lastate",
- target: this.game.oppid,
- gameId: this.gameRef.id,
- lastMove: (L>0 ? this.game.moves[L-1] : undefined),
- score: this.game.score,
- movesCount: L,
- drawOffer: this.drawOffer,
- clocks: this.game.clocks,
- }));
+ data.sockIds.forEach(sid => {
+ this.people.push({sid:sid, id:0, name:""});
+ // Ask only identity
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
+ });
+ break;
+ }
+ case "askidentity":
+ {
+ // Request for identification: reply if I'm not anonymous
+ if (this.st.user.id > 0)
+ {
+ this.st.conn.send(JSON.stringify(
+ // people[0] instead of st.user to avoid sending email
+ {code:"identity", user:this.people[0], target:data.from}));
+ }
+ break;
+ }
+ case "identity":
+ {
+ let player = this.people.find(p => p.sid == data.user.sid);
+ // NOTE: sometimes player.id fails because player is undefined...
+ // Probably because the event was meant for Hall?
+ if (!player)
+ return;
+ player.id = data.user.id;
+ player.name = data.user.name;
+ // Sending last state only for live games: corr games are complete
+ if (this.game.type == "live" && this.game.oppsid == player.sid)
+ {
+ // Send our "last state" informations to opponent
+ const L = this.game.moves.length;
+ let lastMove = (L>0 ? this.game.moves[L-1] : undefined);
+ if (!!lastMove && this.drawOffer == "sent")
+ lastMove.draw = true;
+ this.st.conn.send(JSON.stringify({
+ code: "lastate",
+ target: player.sid,
+ state:
+ {
+ lastMove: lastMove,
+ score: this.game.score,
+ movesCount: L,
+ clocks: this.game.clocks,
+ }
+ }));
+ }