- updateVariables(move) {
- super.updateVariables(move);
- if (move.vanish.length == 2) {
- // Was opponent king swapped?
- if (move.vanish[1].p == V.KING)
- this.kingPos[this.turn] = [move.appear[1].x, move.appear[1].y];
- }
- }
-
- unupdateVariables(move) {
- super.unupdateVariables(move);
- if (move.appear.length == 2) {
- // Was opponent king swapped?
- if (move.appear[1].p == V.KING)
- this.kingPos[move.vanish[1].c] = [move.vanish[1].x,move.vanish[1].y];
- }
- }
-