const p = V.RESERVE_PIECES[y];
if (this.reserve[color][p] == 0) return [];
const bounds = (p == V.PAWN ? [1, V.size.x - 1] : [0, V.size.x]);
const p = V.RESERVE_PIECES[y];
if (this.reserve[color][p] == 0) return [];
const bounds = (p == V.PAWN ? [1, V.size.x - 1] : [0, V.size.x]);