- if (this.board[i][j] != V.EMPTY)
- evaluation += (c == 'w' ? 1 : -1) * V.VALUES[this.getPiece(i, j)];
+ if (this.board[i][j] != V.EMPTY) {
+ const sign = this.getColor(i, j) == "w" ? 1 : -1;
+ evaluation += sign * V.VALUES[this.getPiece(i, j)];
+ }