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Experimental in-place reorientation for Eightpieces + small fixes in BaseGame
[vchess.git]
/
client
/
src
/
variants
/
Doublemove1.js
diff --git
a/client/src/variants/Doublemove1.js
b/client/src/variants/Doublemove1.js
index
c30ad0c
..
f51dd7a
100644
(file)
--- a/
client/src/variants/Doublemove1.js
+++ b/
client/src/variants/Doublemove1.js
@@
-79,7
+79,7
@@
export class Doublemove1Rules extends ChessRules {
play(move) {
move.flags = JSON.stringify(this.aggregateFlags());
play(move) {
move.flags = JSON.stringify(this.aggregateFlags());
- move.turn =
this.turn + this.subTurn
;
+ move.turn =
[this.turn, this.subTurn]
;
V.PlayOnBoard(this.board, move);
const epSq = this.getEpSquare(move);
if (this.movesCount == 0) {
V.PlayOnBoard(this.board, move);
const epSq = this.getEpSquare(move);
if (this.movesCount == 0) {
@@
-94,12
+94,14
@@
export class Doublemove1Rules extends ChessRules {
this.epSquares.push([epSq]);
move.checkOnSubturn1 = true;
this.movesCount++;
this.epSquares.push([epSq]);
move.checkOnSubturn1 = true;
this.movesCount++;
- } else {
+ }
+ else {
if (this.subTurn == 2) {
this.turn = V.GetOppCol(this.turn);
let lastEpsq = this.epSquares[this.epSquares.length - 1];
lastEpsq.push(epSq);
if (this.subTurn == 2) {
this.turn = V.GetOppCol(this.turn);
let lastEpsq = this.epSquares[this.epSquares.length - 1];
lastEpsq.push(epSq);
- } else {
+ }
+ else {
this.epSquares.push([epSq]);
this.movesCount++;
}
this.epSquares.push([epSq]);
this.movesCount++;
}
@@
-109,7
+111,7
@@
export class Doublemove1Rules extends ChessRules {
}
postPlay(move) {
}
postPlay(move) {
- const c = move.turn
.charAt(0)
;
+ const c = move.turn
[0]
;
const piece = move.vanish[0].p;
const firstRank = c == "w" ? V.size.x - 1 : 0;
const piece = move.vanish[0].p;
const firstRank = c == "w" ? V.size.x - 1 : 0;
@@
-127,7
+129,8
@@
export class Doublemove1Rules extends ChessRules {
) {
const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1);
this.castleFlags[c][flagIdx] = V.size.y;
) {
const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1);
this.castleFlags[c][flagIdx] = V.size.y;
- } else if (
+ }
+ else if (
move.end.x == oppFirstRank && //we took opponent rook?
this.castleFlags[oppCol].includes(move.end.y)
) {
move.end.x == oppFirstRank && //we took opponent rook?
this.castleFlags[oppCol].includes(move.end.y)
) {
@@
-144,13
+147,14
@@
export class Doublemove1Rules extends ChessRules {
this.epSquares.pop();
// Moves counter was just incremented:
this.movesCount--;
this.epSquares.pop();
// Moves counter was just incremented:
this.movesCount--;
- } else {
+ }
+ else {
// Undo the second half of a move
let lastEpsq = this.epSquares[this.epSquares.length - 1];
lastEpsq.pop();
}
this.turn = move.turn[0];
// Undo the second half of a move
let lastEpsq = this.epSquares[this.epSquares.length - 1];
lastEpsq.pop();
}
this.turn = move.turn[0];
- this.subTurn =
parseInt(move.turn[1])
;
+ this.subTurn =
move.turn[1]
;
super.postUndo(move);
}
super.postUndo(move);
}