- if (this.getPiece(i,j) == V.PAWN)
- {
- for (let shiftY of [-1,1])
- {
- if (V.OnBoard(i+pawnShift[color],j+shiftY)
- && this.board[i+pawnShift[color]][j+shiftY] == V.EMPTY)
- {
- this.enlightened[color][i+pawnShift[color]][j+shiftY] = true;
+ if (this.getPiece(i, j) == V.PAWN) {
+ for (let shiftY of [-1, 1]) {
+ if (
+ V.OnBoard(i + pawnShift[color], j + shiftY) &&
+ this.board[i + pawnShift[color]][j + shiftY] == V.EMPTY
+ ) {
+ this.enlightened[color][i + pawnShift[color]][j + shiftY] = true;