- if (x + pawnShift >= 0 && x + pawnShift < V.size.x) {
- if (
- this.getPiece(x + pawnShift, y) == V.PAWN &&
- this.getColor(x + pawnShift, y) == color
- ) {
- return true;
- }
- }
- return false;
+ return (
+ x + pawnShift >= 0 && x + pawnShift < V.size.x &&
+ this.getPiece(x + pawnShift, y) == V.PAWN &&
+ this.getColor(x + pawnShift, y) == color
+ );