+ init: function(o)
+ {
+ localStorage.setItem("gameId", o.gameId);
+ localStorage.setItem("vname", o.vname);
+ localStorage.setItem("mycolor", mycolor); //TODO: shuffle ["w","b"]
+ localStorage.setItem("fenStart", o.fenStart);
+ localStorage.setItem("fen", o.fenStart);
+ localStorage.setItem("moves", JSON.stringify([]));
+ // Shuffle players order (white then black then other colors).
+ localStorage.setItem("players", JSON.stringify(shuffle(players));
+ // Extract times (in [milli]seconds), set clocks, store in localStorage
+ const tc = extractTime(o.timeControl);
+ localStorage.setItem("timeControl", o.timeControl);
+ localStorage.setItem("clocks", JSON.stringify(
+ [...Array(o.players.length)].fill(tc.mainTime));
+ localStorage.setItem("increment", tc.increment;
+ localStorage.setItem("started", JSON.stringify(
+ [...Array(o.players.length)].fill(false));
+ localStorage.setItem("score", "*");
+ localStorage.setItem("started", JSON.stringify(
+ [...Array(o.players.length)].fill(false)));
+ localStorage.setItem("clocks", JSON.stringify(
+ [...Array(o.players.length)].fill(0)));
+ localStorage.SetItem("mode", "live"); //function for live games only
+ },