- // NOTE: for live games only (all on server for corr)
- update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score
+ // obj: chat, move, fen, clocks, score[Msg], initime, ...
+ update: function(gameId, obj)
+ {
+ if (Number.isInteger(gameId) || !isNaN(parseInt(gameId)))
+ {
+ // corr: only move, fen and score
+ ajax(
+ "/games",
+ "PUT",
+ {
+ gid: gameId,
+ newObj:
+ {
+ // Some fields may be undefined:
+ chat: obj.chat,
+ move: obj.move,
+ fen: obj.fen,
+ score: obj.score,
+ scoreMsg: obj.scoreMsg,
+ drawOffer: obj.drawOffer,
+ }
+ }
+ );
+ }
+ else
+ {
+ // live
+ dbOperation((db) => {
+ let objectStore = db.transaction("games", "readwrite").objectStore("games");
+ objectStore.get(gameId).onsuccess = function(event) {
+ const game = event.target.result;
+ Object.keys(obj).forEach(k => {
+ if (k == "move")
+ game.moves.push(obj[k]);
+ else
+ game[k] = obj[k];
+ });
+ objectStore.put(game); //save updated data
+ }
+ });
+ }
+ },
+
+ // Retrieve all local games (running, completed, imported...)
+ getAll: function(callback)