- const game = event.target.result;
- Object.keys(obj).forEach(k => {
- if (k == "move") game.moves.push(obj[k]);
- else game[k] = obj[k];
- });
- objectStore.put(game); //save updated data
+ // Ignoring error silently: shouldn't happen now. TODO?
+ if (event.target.result) {
+ const game = event.target.result;
+ Object.keys(obj).forEach(k => {
+ if (k == "move") game.moves.push(obj[k]);
+ else game[k] = obj[k];
+ });
+ objectStore.put(game); //save updated data
+ }