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Slightly improve rules 'end of game' sections
[vchess.git]
/
client
/
src
/
translations
/
rules
/
Dark
/
en.pug
diff --git
a/client/src/translations/rules/Dark/en.pug
b/client/src/translations/rules/Dark/en.pug
index
1533cb4
..
a94269d
100644
(file)
--- a/
client/src/translations/rules/Dark/en.pug
+++ b/
client/src/translations/rules/Dark/en.pug
@@
-1,10
+1,6
@@
p.boxed
| You only see what your pieces can reach. Incomplete information game.
p.boxed
| You only see what your pieces can reach. Incomplete information game.
-p.
- Incomplete information version of the orthodox game
- (with randomized initial position).
-
p.
Before every move, players see only what their pieces can reach.
That is to say: empty squares where your pieces can go,
p.
Before every move, players see only what their pieces can reach.
That is to say: empty squares where your pieces can go,
@@
-19,6
+15,8
@@
figure.diagram-container
| fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5:
figcaption Standard initial position after 1.e4 d5
| fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5:
figcaption Standard initial position after 1.e4 d5
+p Win by capturing the enemy king (no checks, no stalemate).
+
p.
Choose your move carefully, based on what you can infer from the
opponent's past moves. Counting material is important.
p.
Choose your move carefully, based on what you can infer from the
opponent's past moves. Counting material is important.
@@
-30,10
+28,6
@@
p.
described earlier. Moreover, it is very basic and clearly less
challenging that a human. But it may be a fun start :)
described earlier. Moreover, it is very basic and clearly less
challenging that a human. But it may be a fun start :)
-h3 End of the game
-
-p Win by capturing the enemy king (no checks, no stalemate).
-
h3 More information
p
h3 More information
p