- name: 'my-move-list',
- props: ["moves","cursor"], //TODO: other props for e.g. players names + connected indicator
- // --> we could also add turn indicator here
- data: function() {
- return {
- something: "", //TODO?
- };
- },
- // TODO: extend rendering for more than 2 colors: would be a parameter
- // in that case some moves for some colors could be just skipped (if a player lost)
- render(h) {
- if (this.moves.length == 0)
- return;
- const nbColors = 2;
- // TODO: name colors "white", "black", "red", "yellow" ?
- if (this.moves[0].color == "b")
- this.moves.unshift({color: "w", notation: "..."});
- let tableContent = [];
- let moveCounter = 0;
- let tableRow = undefined;
- let moveCells = undefined;
- let curCellContent = "";
- for (let i=0; i<this.moves.length; i++)
- {
- if (this.moves[i].color == "w")
- {
- if (i == 0 || i>0 && this.moves[i-1].color=="b")
- {
- if (!!tableRow)
- {
- tableRow.children = moveCells;
- tableContent.push(tableRow);
- }
- moveCells = [
- h(
- "td",
- { domProps: { innerHTML: (++moveCounter) + "." } }
- )
- ];
- tableRow = h(
- "tr",
- { }
- );
- curCellContent = "";
- }
- }
- curCellContent += this.moves[i].notation;
- if (i < this.moves.length-1 && this.moves[i+1].color == this.moves[i].color)
- curCellContent += ",";
- else //color change
- {
- moveCells.push(
- h(
- "td",
- {
- domProps: { innerHTML: curCellContent },
- on: { click: () => this.gotoMove(i) },
- "class": { "highlight-lm": this.cursor == i },
- }
- )
- );
- curCellContent = "";
- }
- }
- // Complete last row, which might not be full:
- if (moveCells.length-1 < nbColors)
- {
- const delta = nbColors - (moveCells.length-1);
- for (let i=0; i<delta; i++)
- {
- moveCells.push(
- h(
- "td",
- { domProps: { innerHTML: "" } }
- )
- );
- }
- }
- tableRow.children = moveCells;
- tableContent.push(tableRow);
- const movesTable = h(
- "table",
- { },
- tableContent
- );
- return movesTable;
- },
- methods: {
- gotoMove: function(index) {
- this.$emit("goto-move", index);
- },
- },
+ name: "my-move-list",
+ props: [
+ "moves", "show", "canAnalyze", "canDownload",
+ "vname", "cursor", "score", "message", "firstNum"],
+ data: function() {
+ return {
+ st: store.state
+ };
+ },
+ mounted: function() {
+ document.getElementById("adjuster")
+ .addEventListener("click", processModalClick);
+ // Take full width on small screens:
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ const winBound = Math.min(window.innerWidth - movesWidth, window.innerHeight);
+ let boardSize = (window.innerWidth >= 768 ? 0.7 : 1.0) * winBound;
+ document.getElementById("boardContainer").style.width = boardSize + "px";
+ let gameContainer = document.getElementById("gameContainer");
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ const minBoardWidth =
+ (window.innerWidth <= 767 || "ontouchstart" in window) ? 160 : 240;
+ document.getElementById("boardSize").value = (boardSize - minBoardWidth) * 100 / (winBound - minBoardWidth);
+ window.addEventListener("resize", () => this.adjustBoard());
+ },
+ beforeDestroy: function() {
+ window.removeEventListener("resize", this.adjustBoard);
+ },
+ watch: {
+ cursor: function(newCursor) {
+ if (window.innerWidth <= 767) return; //scrolling would hide chessboard
+ // $nextTick to wait for table > tr to be rendered
+ this.$nextTick(() => {
+ let curMove = document.querySelector(".td.highlight-lm");
+ if (!curMove && this.moves.length > 0) {
+ // Cursor is before game beginning, and some moves were made:
+ curMove =
+ document.querySelector(".moves-list > .tr:first-child > .td");
+ }
+ if (!!curMove) {
+ curMove.scrollIntoView({
+ behavior: "auto",
+ block: "nearest"
+ });
+ }
+ });
+ }
+ },
+ computed: {
+ evenNumbers: function() {
+ return [...Array(this.moves.length).keys()].filter(i => i%2==0);
+ },
+ btnRulesClass: function() {
+ // "rr" for "rules read"
+ return {
+ highlightRules:
+ !!this.vname && !localStorage.getItem("rr_" + this.vname)
+ };
+ }
+ },
+ methods: {
+ notation: function(moveIdx) {
+ const move = this.moves[moveIdx];
+ if (this.score != "*") return getFullNotation(move);
+ if (
+ ['none','highlight'].includes(this.show) ||
+ (
+ this.show == "byrow" &&
+ moveIdx == this.moves.length-1 &&
+ moveIdx % 2 == 0
+ )
+ ) {
+ return "?";
+ }
+ return getFullNotation(move);
+ },
+ btnTooltipClass: function() {
+ return { tooltip: !("ontouchstart" in window) };
+ },
+ clickRulesBtn: function() {
+ const key = "rr_" + this.vname;
+ if (!localStorage.getItem(key)) {
+ localStorage.setItem(key, '1');
+ document.getElementById("rulesBtn").classList.remove("highlightRules");
+ }
+ this.$emit("showrules");
+ },
+ gotoMove: function(index) {
+ // Goto move except if click on current move:
+ if (this.cursor != index) this.$emit("goto-move", index);
+ },
+ adjustBoard: function(vertical) {
+ const boardContainer = document.getElementById("boardContainer");
+ if (!boardContainer) return; //no board on page
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ let gameContainer = document.getElementById("gameContainer");
+ if (vertical) {
+ const bRect =
+ document.getElementById("rootBoardElement").getBoundingClientRect();
+ if (bRect.bottom > window.innerHeight) {
+ const maxHeight = window.innerHeight - 20;
+ document.getElementById("boardContainer").style.height = maxHeight + "px";
+ const boardSize = maxHeight * bRect.width / bRect.height;
+ boardContainer.style.width = Math.min(boardSize, boardContainer.style.width) + "px";
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
+ setTimeout( () => window.scroll(0, bRect.top), 1000);
+ }
+ }
+ else {
+ const k = document.getElementById("boardSize").value;
+ // TODO: these 160 and 280 are arbitrary...
+ const minBoardWidth =
+ (window.innerWidth <= 767 || "ontouchstart" in window) ? 160 : 240;
+ // Value of 0 is board min size; 100 is window.width [- movesWidth]
+ const maxWidth =
+ Math.min(window.innerHeight, window.innerWidth - movesWidth);
+ const boardSize =
+ minBoardWidth + (k * (maxWidth - minBoardWidth)) / 100;
+ boardContainer.style.width = boardSize + "px";
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
+ }
+ }
+ }