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Some fixes, draw lines on board, add 7 variants
[vchess.git]
/
client
/
src
/
components
/
MoveList.vue
diff --git
a/client/src/components/MoveList.vue
b/client/src/components/MoveList.vue
index
d2ae3f3
..
9ec968f
100644
(file)
--- a/
client/src/components/MoveList.vue
+++ b/
client/src/components/MoveList.vue
@@
-22,20
+22,23
@@
div
@click="$emit('showrules')"
)
| {{ st.tr["Rules"] }}
@click="$emit('showrules')"
)
| {{ st.tr["Rules"] }}
- button.tooltip(
+ button(
+ :class="btnTooltipClass()"
onClick="window.doClick('modalAdjust')"
:aria-label="st.tr['Resize board']"
)
img.inline(src="/images/icons/resize.svg")
onClick="window.doClick('modalAdjust')"
:aria-label="st.tr['Resize board']"
)
img.inline(src="/images/icons/resize.svg")
- button
.tooltip
(
+ button
#analyzeBtn
(
v-if="canAnalyze"
v-if="canAnalyze"
+ :class="btnTooltipClass()"
@click="$emit('analyze')"
:aria-label="st.tr['Analyse']"
)
img.inline(src="/images/icons/analyse.svg")
#downloadDiv(v-if="canDownload")
a#download(href="#")
@click="$emit('analyze')"
:aria-label="st.tr['Analyse']"
)
img.inline(src="/images/icons/analyse.svg")
#downloadDiv(v-if="canDownload")
a#download(href="#")
- button.tooltip(
+ button(
+ :class="btnTooltipClass()"
@click="$emit('download')"
:aria-label="st.tr['Download'] + ' PGN'"
)
@click="$emit('download')"
:aria-label="st.tr['Download'] + ' PGN'"
)
@@
-45,7
+48,7
@@
div
span.score-msg {{ st.tr[message] }}
.moves-list(v-if="!['none','highlight'].includes(show)")
.tr(v-for="moveIdx in evenNumbers")
span.score-msg {{ st.tr[message] }}
.moves-list(v-if="!['none','highlight'].includes(show)")
.tr(v-for="moveIdx in evenNumbers")
- .td {{ firstNum + moveIdx / 2
+ 1
}}
+ .td {{ firstNum + moveIdx / 2 }}
.td(v-if="moveIdx < moves.length-1 || show == 'all'"
:class="{'highlight-lm': cursor == moveIdx}"
@click="() => gotoMove(moveIdx)"
.td(v-if="moveIdx < moves.length-1 || show == 'all'"
:class="{'highlight-lm': cursor == moveIdx}"
@click="() => gotoMove(moveIdx)"
@@
-56,7
+59,7
@@
div
:class="{'highlight-lm': highlightBlackmove(moveIdx+1)}"
@click="() => gotoMove(moveIdx+1)"
)
:class="{'highlight-lm': highlightBlackmove(moveIdx+1)}"
@click="() => gotoMove(moveIdx+1)"
)
- | {{ notation(moves[moveIdx
+
1]) }}
+ | {{ notation(moves[moveIdx
+
1]) }}
</template>
<script>
</template>
<script>
@@
-76,12
+79,6
@@
export default {
mounted: function() {
document.getElementById("adjuster")
.addEventListener("click", processModalClick);
mounted: function() {
document.getElementById("adjuster")
.addEventListener("click", processModalClick);
- if ("ontouchstart" in window) {
- // Disable tooltips on smartphones:
- document.querySelectorAll("#aboveMoves .tooltip").forEach(elt => {
- elt.classList.remove("tooltip");
- });
- }
// Take full width on small screens:
let boardSize = parseInt(localStorage.getItem("boardSize"));
if (!boardSize) {
// Take full width on small screens:
let boardSize = parseInt(localStorage.getItem("boardSize"));
if (!boardSize) {
@@
-96,17
+93,10
@@
export default {
gameContainer.style.width = boardSize + movesWidth + "px";
document.getElementById("boardSize").value =
(boardSize * 100) / (window.innerWidth - movesWidth);
gameContainer.style.width = boardSize + movesWidth + "px";
document.getElementById("boardSize").value =
(boardSize * 100) / (window.innerWidth - movesWidth);
- // timeout to avoid calling too many time the adjust method
- let timeoutLaunched = false;
- window.addEventListener("resize", () => {
- if (!timeoutLaunched) {
- timeoutLaunched = true;
- setTimeout(() => {
- this.adjustBoard();
- timeoutLaunched = false;
- }, 500);
- }
- });
+ window.addEventListener("resize", this.adjustBoard);
+ },
+ beforeDestroy: function() {
+ window.removeEventListener("resize", this.adjustBoard);
},
watch: {
cursor: function(newCursor) {
},
watch: {
cursor: function(newCursor) {
@@
-140,18
+130,26
@@
export default {
highlightBlackmove: function(moveIdx) {
return (
this.cursor == moveIdx ||
highlightBlackmove: function(moveIdx) {
return (
this.cursor == moveIdx ||
- (this.show == "byrow" && this.cursor == moveIdx + 1)
+ (
+ // If display by rows, hightlight last black move while the white
+ // move is being played:
+ this.show == "byrow" &&
+ this.cursor == moveIdx + 1 &&
+ // ...except if cursor is behind in the game:
+ this.cursor == this.moves.length - 1
+ )
);
},
);
},
+ btnTooltipClass: function() {
+ return { tooltip: !("ontouchstart" in window) };
+ },
gotoMove: function(index) {
gotoMove: function(index) {
- this.$emit("goto-move", index);
+ // Goto move except if click on current move:
+ if (this.cursor != index) this.$emit("goto-move", index);
},
adjustBoard: function() {
const boardContainer = document.getElementById("boardContainer");
if (!boardContainer) return; //no board on page
},
adjustBoard: function() {
const boardContainer = document.getElementById("boardContainer");
if (!boardContainer) return; //no board on page
- let arrows = document.getElementById("arrowCanvas");
- // TODO: arrows on board don't scale
- if (!!arrows) this.$emit("reset-arrows");
const k = document.getElementById("boardSize").value;
const movesWidth = window.innerWidth >= 768 ? 280 : 0;
const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
const k = document.getElementById("boardSize").value;
const movesWidth = window.innerWidth >= 768 ? 280 : 0;
const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
@@
-163,6
+161,7
@@
export default {
boardContainer.style.width = boardSize + "px";
document.getElementById("gameContainer").style.width =
boardSize + movesWidth + "px";
boardContainer.style.width = boardSize + "px";
document.getElementById("gameContainer").style.width =
boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
}
}
};
}
}
};
@@
-235,6
+234,8
@@
span#rulesBtn
button
margin: 0
button
margin: 0
+ &.active
+ background-color: #48C9B0
#aboveMoves button
padding-bottom: 5px
#aboveMoves button
padding-bottom: 5px