- props: ["moves","cursor"], //TODO: other props for e.g. players names + connected indicator
- // --> we could also add turn indicator here
- data: function() {
- return {
- something: "", //TODO?
- };
- },
- // TODO: extend rendering for more than 2 colors: would be a parameter
- // in that case some moves for some colors could be just skipped (if a player lost)
- render(h) {
- if (this.moves.length == 0)
- return;
- const nbColors = 2;
- // TODO: name colors "white", "black", "red", "yellow" ?
- if (this.moves[0].color == "b")
- this.moves.unshift({color: "w", notation: "..."});
- let tableContent = [];
- let moveCounter = 0;
- let tableRow = undefined;
- let moveCells = undefined;
- let curCellContent = "";
- for (let i=0; i<this.moves.length; i++)
- {
- if (this.moves[i].color == "w")
- {
- if (i == 0 || i>0 && this.moves[i-1].color=="b")
- {
- if (!!tableRow)
- {
- tableRow.children = moveCells;
- tableContent.push(tableRow);
- }
- moveCells = [
- h(
- "td",
- { domProps: { innerHTML: (++moveCounter) + "." } }
- )
- ];
- tableRow = h(
- "tr",
- { }
- );
- curCellContent = "";
- }
- }
- curCellContent += this.moves[i].notation;
- if (i < this.moves.length-1 && this.moves[i+1].color == this.moves[i].color)
- curCellContent += ",";
- else //color change
- {
- moveCells.push(
- h(
- "td",
- {
- domProps: { innerHTML: curCellContent },
- on: { click: () => this.gotoMove(i) },
- "class": { "highlight-lm": this.cursor == i },
- }
- )
- );
- curCellContent = "";
- }
- }
- // Complete last row, which might not be full:
- if (moveCells.length-1 < nbColors)
- {
- const delta = nbColors - (moveCells.length-1);
- for (let i=0; i<delta; i++)
- {
- moveCells.push(
- h(
- "td",
- { domProps: { innerHTML: "" } }
- )
- );
- }
- }
- tableRow.children = moveCells;
- tableContent.push(tableRow);
- const movesTable = h(
- "table",
- { },
- tableContent
- );
- return movesTable;
- },
- methods: {
+ props: ["moves","cursor","score","message","firstNum"],
+ watch: {
+ cursor: function(newValue) {
+ if (window.innerWidth <= 767)
+ return; //moves list is below: scrolling would hide chessboard
+ if (newValue < 0)
+ newValue = 0; //avoid rows[-1] --> error
+ // $nextTick to wait for table > tr to be rendered
+ this.$nextTick( () => {
+ let rows = document.querySelectorAll('#movesList tr');
+ if (rows.length > 0)
+ {
+ rows[Math.floor(newValue/2)].scrollIntoView({
+ behavior: "auto",
+ block: "nearest",
+ });
+ }
+ });
+ },
+ },
+ computed: {
+ evenNumbers: function() {
+ return [...Array(this.moves.length).keys()].filter(i => i%2==0);
+ },
+ },
+ methods: {