- props: ["games"],
- computed: {
- showVariant: function() {
- return this.games.length > 0 && !!this.games[0].vname;
- },
- showResult: function() {
- return this.games.length > 0 && this.games[0].score != "*";
- },
- },
+ props: ["games"],
+ data: function() {
+ return {
+ st: store.state,
+ showResult: false,
+ };
+ },
+ computed: {
+ sortedGames: function() {
+ // Show in order: games where it's my turn, my running games, my games, other games
+ this.showResult = this.games.some(g => g.score != "*");
+ let augmentedGames = this.games.map(g => {
+ let priority = 0;
+ if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
+ {
+ priority++;
+ if (g.score == "*")
+ {
+ priority++;
+ const myColor = g.players[0].uid == this.st.user.id
+ || g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ // I play in this game, so g.fen will be defined
+ if (!!g.fen.match(" " + myColor + " "))
+ priority++;
+ }
+ }
+ return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+ });
+ return augmentedGames.sort((g1,g2) => { return g2.priority - g1.priority; });
+ },
+ },