+ props: ["games","showBoth"],
+ data: function() {
+ return {
+ st: store.state,
+ showCadence: true,
+ };
+ },
+ mounted: function() {
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", (e) => {
+ if (!timeoutLaunched)
+ {
+ timeoutLaunched = true;
+ setTimeout( () => {
+ this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
+ computed: {
+ sortedGames: function() {
+ // Show in order: games where it's my turn, my running games, my games, other games
+ let minCreated = Number.MAX_SAFE_INTEGER
+ let maxCreated = 0
+ let augmentedGames = this.games.map(g => {
+ let priority = 0;
+ if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
+ {
+ priority++;
+ if (g.score == "*")
+ {
+ priority++;
+ const myColor = g.players[0].uid == this.st.user.id
+ || g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ // I play in this game, so g.fen will be defined
+ if (!!g.fen.match(" " + myColor + " "))
+ priority++;
+ }
+ }
+ if (g.created < minCreated)
+ minCreated = g.created;
+ if (g.created > maxCreated)
+ maxCreated = g.created;
+ return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+ });
+ const deltaCreated = maxCreated - minCreated;
+ return augmentedGames.sort((g1,g2) => {
+ return g2.priority - g1.priority +
+ (g2.created - g1.created) / deltaCreated;
+ });
+ },
+ },
+ methods: {
+ player_s: function(g) {
+ if (this.showBoth)
+ return (g.players[0].name || "@nonymous") + " - " + (g.players[1].name || "@nonymous");
+ if (this.st.user.sid == g.players[0].sid || this.st.user.id == g.players[0].uid)
+ return g.players[1].name || "@nonymous";
+ return g.players[0].name || "@nonymous";
+ },
+ deleteGame: function(game, e) {
+ if (game.score != "*")
+ {
+ if (confirm(this.st.tr["Remove game?"]))
+ GameStorage.remove(game.id);
+ e.stopPropagation();
+ }
+ },
+ },