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Experimental fix attempt in Board.vue (bad behavior on smartphones)
[vchess.git]
/
client
/
src
/
components
/
Board.vue
diff --git
a/client/src/components/Board.vue
b/client/src/components/Board.vue
index
8b1055b
..
a1949d8
100644
(file)
--- a/
client/src/components/Board.vue
+++ b/
client/src/components/Board.vue
@@
-1,32
+1,33
@@
<script>
<script>
-// This can work for squared boards (2 or 4 players), with some adaptations (TODO)
-// TODO: for 3 players, write a "board3.js"
-
-// TODO: current clicked square + moving square as parameters, + highlight
-
import { getSquareId, getSquareFromId } from "@/utils/squareId";
import { ArrayFun } from "@/utils/array";
import { getSquareId, getSquareFromId } from "@/utils/squareId";
import { ArrayFun } from "@/utils/array";
-
+import { store } from "@/store";
export default {
name: 'my-board',
// Last move cannot be guessed from here, and is required to highlight squares
// vr: object to check moves, print board...
export default {
name: 'my-board',
// Last move cannot be guessed from here, and is required to highlight squares
// vr: object to check moves, print board...
- // userColor
: for mode HH or HC
- props: ["vr","lastMove","analyze","orientation","userColor","vname"],
+ // userColor
is left undefined for an external observer
+ props: ["vr","lastMove","analyze","
incheck","
orientation","userColor","vname"],
data: function () {
return {
data: function () {
return {
- hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
- bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo
possibleMoves: [], //filled after each valid click/dragstart
choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
possibleMoves: [], //filled after each valid click/dragstart
choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
- incheck: [],
start: {}, //pixels coordinates + id of starting square (click or drag)
start: {}, //pixels coordinates + id of starting square (click or drag)
+ settings: store.state.settings,
};
},
render(h) {
if (!this.vr)
};
},
render(h) {
if (!this.vr)
- return;
+ {
+ // Return empty div of class 'game' to avoid error when setting size
+ return h("div",
+ {
+ "class": {
+ "game": true,
+ },
+ });
+ }
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
let hintSquares = ArrayFun.init(sizeX, sizeY, false);
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
let hintSquares = ArrayFun.init(sizeX, sizeY, false);
@@
-34,15
+35,23
@@
export default {
// Also precompute in-check squares
let incheckSq = ArrayFun.init(sizeX, sizeY, false);
this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
// Also precompute in-check squares
let incheckSq = ArrayFun.init(sizeX, sizeY, false);
this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
- const squareWidth = 40; //TODO: compute this
+
+ let boardElt = document.querySelector(".game");
+ const squareWidth = (!!boardElt
+ ? boardElt.offsetWidth / sizeY
+ : 40); //arbitrary value (not relevant)
+ const offset = (!!boardElt
+ ? [boardElt.offsetTop, boardElt.offsetLeft]
+ : [0, 0]);
const choices = h(
'div',
{
attrs: { "id": "choices" },
'class': { 'row': true },
style: {
const choices = h(
'div',
{
attrs: { "id": "choices" },
'class': { 'row': true },
style: {
- "display": this.choices.length>0?"block":"none",
- "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
+ "display": (this.choices.length > 0 ? "block" : "none"),
+ "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px",
+ "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px",
"width": (this.choices.length * squareWidth) + "px",
"height": squareWidth + "px",
},
"width": (this.choices.length * squareWidth) + "px",
"height": squareWidth + "px",
},
@@
-66,8
+75,6
@@
export default {
'class': { 'choice-piece': true },
on: {
"click": e => { this.play(m); this.choices=[]; },
'class': { 'choice-piece': true },
on: {
"click": e => { this.play(m); this.choices=[]; },
- // NOTE: add 'touchstart' event to fix a problem on smartphones
- "touchstart": e => { this.play(m); this.choices=[]; },
},
})
]
},
})
]
@@
-76,7
+83,7
@@
export default {
);
// Create board element (+ reserves if needed by variant or mode)
const lm = this.lastMove;
);
// Create board element (+ reserves if needed by variant or mode)
const lm = this.lastMove;
- const showLight = this.
hints
&& this.vname != "Dark";
+ const showLight = this.
settings.highlight
&& this.vname != "Dark";
const gameDiv = h(
'div',
{
const gameDiv = h(
'div',
{
@@
-99,8
+106,8
@@
export default {
let cj = (this.orientation=='w' ? j : sizeY-j-1);
let elems = [];
if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark"
let cj = (this.orientation=='w' ? j : sizeY-j-1);
let elems = [];
if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark"
- || this.
gameOver || this.analyze
-
|| this.vr.enlightened[this.userColor][ci][cj]
))
+ || this.
analyze || (!!this.userColor
+
&& this.vr.enlightened[this.userColor][ci][cj])
))
{
elems.push(
h(
{
elems.push(
h(
@@
-119,7
+126,7
@@
export default {
)
);
}
)
);
}
- if (this.hints && hintSquares[ci][cj])
+ if (this.
settings.
hints && hintSquares[ci][cj])
{
elems.push(
h(
{
elems.push(
h(
@@
-143,9
+150,10
@@
export default {
['board'+sizeY]: true,
'light-square': (i+j)%2==0,
'dark-square': (i+j)%2==1,
['board'+sizeY]: true,
'light-square': (i+j)%2==0,
'dark-square': (i+j)%2==1,
- [this.bcolor]: true,
- 'in-shadow': this.vname=="Dark" && !this.gameOver
- && !this.analyze && !this.vr.enlightened[this.userColor][ci][cj],
+ [this.settings.bcolor]: true,
+ 'in-shadow': this.vname=="Dark" && !this.analyze
+ && (!this.userColor
+ || !this.vr.enlightened[this.userColor][ci][cj]),
'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj,
'incheck': showLight && incheckSq[ci][cj],
},
'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj,
'incheck': showLight && incheckSq[ci][cj],
},
@@
-159,10
+167,11
@@
export default {
);
})
);
);
})
);
+ const playingColor = this.userColor || "w"; //default for an observer
let elementArray = [choices, gameDiv];
if (!!this.vr.reserve)
{
let elementArray = [choices, gameDiv];
if (!!this.vr.reserve)
{
- const shiftIdx = (
this.user
Color=="w" ? 0 : 1);
+ const shiftIdx = (
playing
Color=="w" ? 0 : 1);
let myReservePiecesArray = [];
for (let i=0; i<V.RESERVE_PIECES.length; i++)
{
let myReservePiecesArray = [];
for (let i=0; i<V.RESERVE_PIECES.length; i++)
{
@@
-177,17
+186,17
@@
export default {
'class': {"piece":true, "reserve":true},
attrs: {
"src": "/images/pieces/" +
'class': {"piece":true, "reserve":true},
attrs: {
"src": "/images/pieces/" +
- this.vr.getReservePpath(
this.user
Color,i) + ".svg",
+ this.vr.getReservePpath(
playing
Color,i) + ".svg",
}
}),
h('sup',
{"class": { "reserve-count": true } },
}
}),
h('sup',
{"class": { "reserve-count": true } },
- [ this.vr.reserve[
this.user
Color][V.RESERVE_PIECES[i]] ]
+ [ this.vr.reserve[
playing
Color][V.RESERVE_PIECES[i]] ]
)
]));
}
let oppReservePiecesArray = [];
)
]));
}
let oppReservePiecesArray = [];
- const oppCol = V.GetOppCol(
this.user
Color);
+ const oppCol = V.GetOppCol(
playing
Color);
for (let i=0; i<V.RESERVE_PIECES.length; i++)
{
oppReservePiecesArray.push(h('div',
for (let i=0; i<V.RESERVE_PIECES.length; i++)
{
oppReservePiecesArray.push(h('div',
@@
-238,21
+247,14
@@
export default {
return h(
'div',
{
return h(
'div',
{
- 'class': {
- "col-sm-12": true,
- "col-md-10": true,
- "col-md-offset-1": true,
- "col-lg-8": true,
- "col-lg-offset-2": true,
- },
// NOTE: click = mousedown + mouseup
on: {
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
// NOTE: click = mousedown + mouseup
on: {
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
- touchstart: this.mousedown,
- touchmove: this.mousemove,
- touchend: this.mouseup,
+
//
touchstart: this.mousedown,
+
//
touchmove: this.mousemove,
+
//
touchend: this.mouseup,
},
},
elementArray
},
},
elementArray
@@
-277,26
+279,28
@@
export default {
e.preventDefault(); //disable native drag & drop
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
e.preventDefault(); //disable native drag & drop
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
+ let parent = e.target.parentNode;
// Next few lines to center the piece on mouse cursor
// Next few lines to center the piece on mouse cursor
- let rect =
e.target.parentNode
.getBoundingClientRect();
+ let rect =
parent
.getBoundingClientRect();
this.start = {
x: rect.x + rect.width/2,
y: rect.y + rect.width/2,
this.start = {
x: rect.x + rect.width/2,
y: rect.y + rect.width/2,
- id:
e.target.parentNode
.id
+ id:
parent
.id
};
this.selectedPiece = e.target.cloneNode();
};
this.selectedPiece = e.target.cloneNode();
- this.selectedPiece.style.position = "absolute";
- this.selectedPiece.style.top = 0;
- this.selectedPiece.style.display = "inline-block";
- this.selectedPiece.style.zIndex = 3000;
- const startSquare = getSquareFromId(e.target.parentNode.id);
+ let spStyle = this.selectedPiece.style
+ spStyle.position = "absolute";
+ spStyle.top = 0;
+ spStyle.display = "inline-block";
+ spStyle.zIndex = 3000;
+ const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
this.possibleMoves = [];
- const color = (this.analyze
|| this.gameOver
? this.vr.turn : this.userColor);
+ const color = (this.analyze ? this.vr.turn : this.userColor);
if (this.vr.canIplay(color,startSquare))
this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
// Next line add moving piece just after current image
// (required for Crazyhouse reserve)
if (this.vr.canIplay(color,startSquare))
this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
// Next line add moving piece just after current image
// (required for Crazyhouse reserve)
-
e.target.parentNode
.insertBefore(this.selectedPiece, e.target.nextSibling);
+
parent
.insertBefore(this.selectedPiece, e.target.nextSibling);
}
},
mousemove: function(e) {
}
},
mousemove: function(e) {
@@
-317,7
+321,6
@@
export default {
if (!this.selectedPiece)
return;
e = e || window.event;
if (!this.selectedPiece)
return;
e = e || window.event;
- // Read drop target (or parentElement, parentNode... if type == "img")
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
@@
-332,7
+335,7
@@
export default {
// A click: selectedPiece and possibleMoves are already filled
return;
}
// A click: selectedPiece and possibleMoves are already filled
return;
}
- // OK: process move attempt
+ // OK: process move attempt
, landing is a square node
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
@@
-361,7
+364,7
@@
export default {
};
</script>
};
</script>
-<style lang="sass">
+<style lang="sass"
scoped
>
.game.reserve-div
margin-bottom: 18px
.game.reserve-div
margin-bottom: 18px
@@
-371,38
+374,17
@@
export default {
.reserve-row-1
margin-bottom: 15px
.reserve-row-1
margin-bottom: 15px
-div.board
- float: left
- height: 0
- display: inline-block
- position: relative
-
-div.board8
- width: 12.5%
- padding-bottom: 12.5%
-
-div.board10
- width: 10%
- padding-bottom: 10%
-
-div.board11
- width: 9.09%
- padding-bottom: 9.1%
-
// NOTE: no variants with reserve of size != 8
.game
// NOTE: no variants with reserve of size != 8
.game
- width:
80vh
- margin: 0
auto
+ width:
100%
+ margin: 0
.board
cursor: pointer
.board
cursor: pointer
- @media screen and (max-width: 767px)
- width: 100%
- margin: 0
#choices
#choices
- margin: 0
auto 0 auto
- position:
relativ
e
+ margin: 0
+ position:
absolut
e
z-index: 300
overflow-y: inherit
background-color: rgba(0,0,0,0)
z-index: 300
overflow-y: inherit
background-color: rgba(0,0,0,0)
@@
-416,22
+398,6
@@
div.board11
height: auto
display: block
height: auto
display: block
-img.piece
- width: 100%
-
-img.piece, img.mark-square
- max-width: 100%
- height: auto
- display: block
-
-img.mark-square
- opacity: 0.6
- width: 76%
- position: absolute
- top: 12%
- left: 12%
- opacity: .7
-
img.ghost
position: absolute
opacity: 0.4
img.ghost
position: absolute
opacity: 0.4
@@
-440,9
+406,6
@@
img.ghost
.highlight
background-color: #00cc66 !important
.highlight
background-color: #00cc66 !important
-.in-shadow
- filter: brightness(50%)
-
.incheck
background-color: #cc3300 !important
.incheck
background-color: #cc3300 !important