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Experimental fix attempt in Board.vue (bad behavior on smartphones)
[vchess.git]
/
client
/
src
/
components
/
Board.vue
diff --git
a/client/src/components/Board.vue
b/client/src/components/Board.vue
index
8d429a3
..
8d7f7bd
100644
(file)
--- a/
client/src/components/Board.vue
+++ b/
client/src/components/Board.vue
@@
-14,7
+14,6
@@
export default {
choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
start: {}, //pixels coordinates + id of starting square (click or drag)
choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
start: {}, //pixels coordinates + id of starting square (click or drag)
- currentSquare: null,
settings: store.state.settings,
};
},
settings: store.state.settings,
};
},
@@
-77,7
+76,7
@@
export default {
on: {
"click": e => { this.play(m); this.choices=[]; },
// NOTE: add 'touchstart' event to fix a problem on smartphones
on: {
"click": e => { this.play(m); this.choices=[]; },
// NOTE: add 'touchstart' event to fix a problem on smartphones
- "touchstart": e => { this.play(m); this.choices=[]; },
+
//
"touchstart": e => { this.play(m); this.choices=[]; },
},
})
]
},
})
]
@@
-255,9
+254,9
@@
export default {
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
- touchstart: this.mousedown,
+
//
touchstart: this.mousedown,
touchmove: this.mousemove,
touchmove: this.mousemove,
- touchend: this.mouseup,
+
//
touchend: this.mouseup,
},
},
elementArray
},
},
elementArray
@@
-283,9
+282,6
@@
export default {
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
let parent = e.target.parentNode;
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
let parent = e.target.parentNode;
- // Mark selected square
- this.currentSquare = parent;
- this.currentSquare.classList.add("selected");
// Next few lines to center the piece on mouse cursor
let rect = parent.getBoundingClientRect();
this.start = {
// Next few lines to center the piece on mouse cursor
let rect = parent.getBoundingClientRect();
this.start = {
@@
-294,10
+290,11
@@
export default {
id: parent.id
};
this.selectedPiece = e.target.cloneNode();
id: parent.id
};
this.selectedPiece = e.target.cloneNode();
- this.selectedPiece.style.position = "absolute";
- this.selectedPiece.style.top = 0;
- this.selectedPiece.style.display = "inline-block";
- this.selectedPiece.style.zIndex = 3000;
+ let spStyle = this.selectedPiece.style
+ spStyle.position = "absolute";
+ spStyle.top = 0;
+ spStyle.display = "inline-block";
+ spStyle.zIndex = 3000;
const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
const color = (this.analyze ? this.vr.turn : this.userColor);
const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
const color = (this.analyze ? this.vr.turn : this.userColor);
@@
-315,12
+312,6
@@
export default {
// If there is an active element, move it around
if (!!this.selectedPiece)
{
// If there is an active element, move it around
if (!!this.selectedPiece)
{
- // Mousemove => drag & drop, no need to keep initial square highlighted
- if (!!this.currentSquare)
- {
- this.currentSquare.classList.remove("selected");
- this.currentSquare = null;
- }
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY] //desktop browser
: [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY] //desktop browser
: [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
@@
-332,7
+323,6
@@
export default {
if (!this.selectedPiece)
return;
e = e || window.event;
if (!this.selectedPiece)
return;
e = e || window.event;
- // Read drop target (or iterate parentNode if type == "img")
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
@@
-347,13
+337,7
@@
export default {
// A click: selectedPiece and possibleMoves are already filled
return;
}
// A click: selectedPiece and possibleMoves are already filled
return;
}
- // Reset initial square color (if not mousemove: smartphone)
- if (!!this.currentSquare)
- {
- this.currentSquare.classList.remove("selected");
- this.currentSquare = null;
- }
- // OK: process move attempt
+ // OK: process move attempt, landing is a square node
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
@@
-394,24
+378,6
@@
export default {
// NOTE: no variants with reserve of size != 8
// NOTE: no variants with reserve of size != 8
-div.board
- float: left
- height: 0
- display: inline-block
- position: relative
-
-div.board8
- width: 12.5%
- padding-bottom: 12.5%
-
-div.board10
- width: 10%
- padding-bottom: 10%
-
-div.board11
- width: 9.09%
- padding-bottom: 9.1%
-
.game
width: 100%
margin: 0
.game
width: 100%
margin: 0
@@
-434,22
+400,6
@@
div.board11
height: auto
display: block
height: auto
display: block
-img.piece
- width: 100%
-
-img.piece, img.mark-square
- max-width: 100%
- height: auto
- display: block
-
-img.mark-square
- opacity: 0.6
- width: 76%
- position: absolute
- top: 12%
- left: 12%
- opacity: .7
-
img.ghost
position: absolute
opacity: 0.4
img.ghost
position: absolute
opacity: 0.4
@@
-458,15
+408,9
@@
img.ghost
.highlight
background-color: #00cc66 !important
.highlight
background-color: #00cc66 !important
-.in-shadow
- filter: brightness(50%)
-
.incheck
background-color: #cc3300 !important
.incheck
background-color: #cc3300 !important
-.selected
- background-color: #f7acf7 !important
-
.light-square.lichess
background-color: #f0d9b5;
.dark-square.lichess
.light-square.lichess
background-color: #f0d9b5;
.dark-square.lichess