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Fix bugs on variant page + update packages
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
4a40a3a
..
9f4b6df
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-22,17
+22,8
@@
a#download(href="#")
.button-group
button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
a#download(href="#")
.button-group
button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
-
// TODO: Import game button copy game locally in IndexedDB
//button Import game
// TODO: Import game button copy game locally in IndexedDB
//button Import game
-
-
-// TODO: do not use localStorage for current game, but directly indexedDB
-// update function is similar
-// ==> retrieval functions must filter on score, and potential "imported" tag
-// ==> this should allow several simultaneous games
-
-
//MoveList(v-if="showMoves"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
//MoveList(v-if="showMoves"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
@@
-94,13
+85,14
@@
export default {
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
+ let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
this.moves.forEach(move => {
// NOTE: this is doing manually what play() function below achieve,
// but in a lighter "fast-forward" way
this.moves.forEach(move => {
// NOTE: this is doing manually what play() function below achieve,
// but in a lighter "fast-forward" way
- move.color =
this.vr
.turn;
- move.notation =
this.vr
.getNotation(move);
-
this.vr
.play(move);
- move.fen =
this.vr
.getFen();
+ move.color =
vr_tmp
.turn;
+ move.notation =
vr_tmp
.getNotation(move);
+
vr_tmp
.play(move);
+ move.fen =
vr_tmp
.getFen();
});
const L = this.moves.length;
this.cursor = L-1;
});
const L = this.moves.length;
this.cursor = L-1;