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A few fixes (for updateCastleFlags()) + add Madhouse and Pocketknight variants
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
d60a16f
..
87d18ab
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-87,6
+87,7
@@
export default {
endgameMessage: "",
orientation: "w",
mode: "",
endgameMessage: "",
orientation: "w",
mode: "",
+ gameMode: "",
score: "*", //'*' means 'unfinished'
moves: [],
cursor: -1, //index of the move just played
score: "*", //'*' means 'unfinished'
moves: [],
cursor: -1, //index of the move just played
@@
-141,7
+142,7
@@
export default {
},
canAnalyze: function() {
return (
},
canAnalyze: function() {
return (
-
!!this.game.mode && this.game.mode != "analyze"
&&
+
(!this.game.mode || this.game.mode != "analyze")
&&
!!this.vr && this.vr.canAnalyze
);
},
!!this.vr && this.vr.canAnalyze
);
},
@@
-251,12
+252,10
@@
export default {
const checkSquares = this.vr.getCheckSquares();
if (checkSquares.length > 0) m.notation += "+";
if (idxM == Lm - 1) m.fen = this.vr.getFen();
const checkSquares = this.vr.getCheckSquares();
if (checkSquares.length > 0) m.notation += "+";
if (idxM == Lm - 1) m.fen = this.vr.getFen();
- if (idx == L - 1 && idxM == Lm - 1) {
- this.incheck = checkSquares;
- this.score = this.vr.getCurrentScore();
- if (["1-0", "0-1"].includes(this.score)) m.notation += "#";
- }
+ if (idx == L - 1 && idxM == Lm - 1) this.incheck = checkSquares;
});
});
+ this.score = this.vr.getCurrentScore();
+ if (["1-0", "0-1"].includes(this.score)) m.notation += "#";
});
}
if (firstMoveColor == "b") {
});
}
if (firstMoveColor == "b") {
@@
-298,7
+297,7
@@
export default {
}
else {
// Exit analyze mode:
}
else {
// Exit analyze mode:
- this.mode = this.gameMode
;
+ this.mode = this.gameMode;
this.cursor = this.gameCursor;
this.moves = this.gameMoves;
let fen = this.game.fenStart;
this.cursor = this.gameCursor;
this.moves = this.gameMoves;
let fen = this.game.fenStart;
@@
-464,11
+463,11
@@
export default {
this.stackToPlay.unshift(move);
return;
}
this.stackToPlay.unshift(move);
return;
}
- this.inPlay = true;
if (this.mode == "analyze") this.toggleAnalyze();
if (this.cursor < this.moves.length - 1)
// To play a received move, cursor must be at the end of the game:
this.gotoEnd();
if (this.mode == "analyze") this.toggleAnalyze();
if (this.cursor < this.moves.length - 1)
// To play a received move, cursor must be at the end of the game:
this.gotoEnd();
+ this.inPlay = true;
}
// The board may show some possible moves: (TODO: bad solution)
this.$refs["board"].resetCurrentAttempt();
}
// The board may show some possible moves: (TODO: bad solution)
this.$refs["board"].resetCurrentAttempt();