(function executeMove() {
console.log("execute move " + move.length);
const smove = move[moveIdx++];
(function executeMove() {
console.log("execute move " + move.length);
const smove = move[moveIdx++];
// NOTE: condition "smove.start.x >= 0" required for Dynamo,
// because second move may be empty.
if (animate && smove.start.x >= 0) {
// NOTE: condition "smove.start.x >= 0" required for Dynamo,
// because second move may be empty.
if (animate && smove.start.x >= 0) {