-If a pawn taken: direction of the capturer.
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-"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
-To take the ball when it's free you need to capture it.
-To take the ball when it's used, u need to take the piece.
-Goal: bring ball to final rank.
-Possibles passes : soit à une pièce, soit sur une case.
- --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
- --> selon le mode de déplacement standard (donc tout droit pour les pions)
-Pas de notion d'échec ou de mat (?)
-Si une pièce est mat elle donne le ballon (?)
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-Maxima, Interweave, Roccoco
+If a pawn taken: direction of the capturer, can capture enemy.
+http://www.strategems.net/sections/fairy_defs.html
+Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square.