-Simultaneous games: view Game + Simultaneous, using component (One)Game
-Storage: just key ID => IDs of actual games (in indexedDB)
-In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
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-Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
-=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
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-Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
-Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
+Embedded rules language not updated when language is set (in Analyse, Game and Problems)
+If new live game starts in background, "new game" notify OK but not first move (not too serious however)