Implement Wildebeest castle rules
=> (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
getRepetitionStatus() lose or draw... (for some variants)
Implement Wildebeest castle rules
=> (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
getRepetitionStatus() lose or draw... (for some variants)