| fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
figcaption After white move Qd5
+p.
+ Remember that since kings have a neutral charge, any of their movement does not
+ change anything on the board. They also block magnetic actions which go in
+ their direction.
+
h3 End of the game
p Win by capturing opponent's king. There is no notion of check or stalemate here.