const id = query["id"];
const tmpId = query["tmpId"];
const page = query["page"];
- const notifyRoom = (page,code,obj={}) => {
- if (!clients[page]) return;
- Object.keys(clients[page]).forEach(k => {
- Object.keys(clients[page][k]).forEach(x => {
- if (k == sid && x == tmpId) return;
- send(
- clients[page][k][x].socket,
- Object.assign({ code: code, from: sid }, obj)
- );
- });
- });
- };
- // For focus events: no need to target self
- const notifyAllBut = (page,code,obj={},except) => {
+ const notifyRoom = (page, code, obj={}, except) => {
if (!clients[page]) return;
+ except = except || [];
Object.keys(clients[page]).forEach(k => {
if (except.includes(k)) return;
Object.keys(clients[page][k]).forEach(x => {
+ if (k == sid && x == tmpId) return;
send(
clients[page][k][x].socket,
Object.assign({ code: code, from: sid }, obj)
case "askidentity":
case "asklastate":
case "askchallenges":
- case "askgame":
- case "askfullgame": {
+ case "askgame": {
const pg = obj.page || page; //required for askidentity and askgame
- // In cas askfullgame to wrong SID for example, would crash:
if (!!clients[pg] && !!clients[pg][obj.target]) {
- const tmpIds = Object.keys(clients[pg][obj.target]);
+ let tmpIds = Object.keys(clients[pg][obj.target]);
if (obj.target == sid) {
// Targetting myself
const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
}
- const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
- send(
- clients[pg][obj.target][tmpIds[tmpId_idx]].socket,
- { code: obj.code, from: [sid,tmpId,page] }
- );
+ if (tmpIds.length > 0) {
+ const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[pg][obj.target][ttmpId].socket,
+ { code: obj.code, from: [sid,tmpId,page] }
+ );
+ }
+ }
+ break;
+ }
+
+ // Special situation of the previous "case":
+ // Full game can be asked to any observer.
+ case "askfullgame": {
+ if (!!clients[page]) {
+ let sids = Object.keys(clients[page]).filter(k => k != sid);
+ if (sids.length > 0) {
+ // Pick a SID at random in this set, and ask full game:
+ const rid = sids[Math.floor(Math.random() * sids.length)];
+ // ..to a random tmpId:
+ const tmpIds = Object.keys(clients[page][rid]);
+ const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[page][rid][rtmpId].socket,
+ { code: "askfullgame", from: [sid,tmpId] }
+ );
+ }
}
break;
}
case "drawoffer":
case "rematchoffer":
case "draw":
- notifyRoom(page, obj.code, {data: obj.data});
+ notifyRoom(page, obj.code, {data: obj.data}, obj.excluded);
break;
case "rnewgame":
// A rematch game started:
- // NOTE: no need to explicitely notify Hall: the game will be sent
- notifyAllBut(page, "newgame", {data: obj.data}, [sid]);
- notifyRoom("/mygames", "newgame", {data: obj.data});
+ notifyRoom(page, "newgame", {data: obj.data});
+ // Explicitely notify Hall if gametype == corr.
+ // Live games will be polled from Hall after gconnect event.
+ if (obj.data.cadence.indexOf('d') >= 0)
+ notifyRoom("/", "newgame", {data: obj.data});
break;
case "newmove": {
case "notifynewgame":
if (!!clients["/mygames"]) {
obj.targets.forEach(t => {
- const k = t.sid || idToSid[t.uid];
+ const k = t.sid || idToSid[t.id];
if (!!clients["/mygames"][k]) {
Object.keys(clients["/mygames"][k]).forEach(x => {
send(
case "getfocus":
case "losefocus":
- if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+ if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
else {
// Notify game room + Hall:
- notifyAllBut(page, obj.code, {}, [sid]);
- notifyAllBut("/", obj.code, { page: page }, [sid]);
+ notifyRoom(page, obj.code, {}, [sid]);
+ notifyRoom("/", obj.code, { page: page }, [sid]);
}
break;