* fen: varchar (current position)
* timeControl: string
* score: varchar (result)
+ * created: datetime
*
* Structure table Players:
* gid: ref game id
{
db.serialize(function() {
let query =
- "INSERT INTO Games (vid, fenStart, fen, score, timeControl) VALUES " +
- "(" + vid + ",'" + fen + "','" + fen + "','*','" + timeControl + "')";
+ "INSERT INTO Games"
+ + " (vid, fenStart, fen, score, timeControl, created, drawOffer)"
+ + " VALUES (" + vid + ",'" + fen + "','" + fen + "','*','"
+ + timeControl + "'," + Date.now() + "," + false + ")";
db.run(query, function(err) {
if (!!err)
return cb(err);
"SELECT gid " +
"FROM Players " +
"WHERE uid " + (excluded ? "<>" : "=") + " " + uid;
- db.run(query, (err,gameIds) => {
+ db.all(query, (err,gameIds) => {
if (!!err)
return cb(err);
gameIds = gameIds || []; //might be empty
let gameArray = [];
- gameIds.forEach(gidRow => {
- GameModel.getOne(gidRow["gid"], (err2,game) => {
+ for (let i=0; i<gameIds.length; i++)
+ {
+ GameModel.getOne(gameIds[i]["gid"], (err2,game) => {
if (!!err2)
return cb(err2);
gameArray.push(game);
+ // Call callback function only when gameArray is complete:
+ if (i == gameIds.length - 1)
+ return cb(null, gameArray);
});
- });
- return cb(null, gameArray);
+ }
});
});
},
});
},
- // obj can have fields move, fen and/or score
+ // obj can have fields move, fen, drawOffer and/or score
update: function(id, obj)
{
db.parallelize(function() {
let query =
"UPDATE Games " +
"SET ";
+ if (!!obj.drawOffer)
+ query += "drawOffer = " + obj.drawOffer + ",";
if (!!obj.fen)
query += "fen = '" + obj.fen + "',";
if (!!obj.score)
db.run(query);
});
},
+
+ cleanGamesDb: function()
+ {
+ const tsNow = Date.now();
+ // 86400000 = 24 hours in milliseconds
+ const day = 86400000;
+ db.serialize(function() {
+ let query =
+ "SELECT id,score " +
+ "FROM Games ";
+ db.all(query, (err,games) => {
+ games.forEach(g => {
+ query =
+ "SELECT max(played) AS lastMaj " +
+ "FROM Moves " +
+ "WHERE gid = " + g.id;
+ db.get(query, (err2,updated) => {
+ if (!updated && tsNow - g.created > 7*day)
+ return GameModel.remove(g.id);
+ const lastMaj = updated.lastMaj;
+ if (g.score != "*" && tsNow - lastMaj > 7*day ||
+ g.score == "*" && tsNow - lastMaj > 91*day)
+ {
+ GameModel.remove(g.id);
+ }
+ });
+ });
+ });
+ });
+ },
}
module.exports = GameModel;