new Vue({
el: "#VueElement",
data: {
- display: "undefined", //default to main hall; see "created()" function
- gameid: undefined, //...yet
-
+ display: "", //default to main hall; see "created()" function
+ gameRef: undefined, //...for now
+ probId: undefined,
conn: null,
-
- // TEMPORARY: DEBUG
mode: "analyze",
- orientation: "w",
- userColor: "w",
-
allowChat: false,
allowMovelist: true,
- fen: V.GenRandInitFen(),
+ // Settings initialized with values from localStorage
+ settings: {
+ bcolor: localStorage["bcolor"] || "lichess",
+ sound: parseInt(localStorage["sound"]) || 2,
+ hints: parseInt(localStorage["hints"]) || 1,
+ coords: !!eval(localStorage["coords"]),
+ highlight: !!eval(localStorage["highlight"]),
+ sqSize: parseInt(localStorage["sqSize"]),
+ },
},
created: function() {
- // TODO: navigation becomes a little more complex
- this.setDisplay();
window.onhashchange = this.setDisplay;
-
- this.myid = "abcdefghij";
-//console.log(this.myid + " " + variant);
- //myid: localStorage.getItem("myid"), //our ID, always set
-
+ if (!!localStorage["variant"])
+ location.hash = "#game?id=" + localStorage["gameId"];
+ else
+ this.setDisplay();
+ // Our ID, always set (DB id if registered, collision-free random string otherwise)
+ this.myid = user.id || localStorage["myid"] || "anon-" + getRandString();
this.conn = new WebSocket(socketUrl + "/?sid=" + this.myid + "&page=" + variant.id);
const socketCloseListener = () => {
this.conn = new WebSocket(socketUrl + "/?sid=" + this.myid + "&page=" + variant.id);
}
this.conn.onclose = socketCloseListener;
-
- //this.vr = new VariantRules( V.GenRandInitFen() );
},
methods: {
+ updateSettings: function(event) {
+ const propName =
+ event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
+ localStorage[propName] = ["highlight","coords"].includes(propName)
+ ? event.target.checked
+ : event.target.value;
+ },
+ // Game is over, clear storage and put it in indexedDB
+ archiveGame: function() {
+ // TODO: ...
+ //clearStorage();
+ },
setDisplay: function() {
-
-//TODO: prevent set display if there is a running game
-
+ // Prevent set display if there is a running game
+ if (!!localStorage["variant"])
+ return;
if (!location.hash)
location.hash = "#room"; //default
- this.display = location.hash.substr(1);
+ const hashParts = location.hash.substr(1).split("?");
+ this.display = hashParts[0];
+ if (hashParts[0] == "problems" && !!hashParts[1])
+ {
+ // Show a specific problem
+ this.probId = hashParts[1].split("=")[1];
+ }
+ else if (hashParts[0] == "game" && !!hashParts[1])
+ {
+ // Show a specific game, maybe with a user ID
+ const params = hashParts[1].split("&").filter(h => h.split("=")[1]);
+ // TODO: Vue.set(...) probably required here
+ this.gameRef = {
+ id: params[0],
+ uid: params[1], //may be undefined
+ };
+ }
// Close menu on small screens:
let menuToggle = document.getElementById("drawer-control");
if (!!menuToggle)
menuToggle.checked = false;
},
-
- // TEMPORARY: DEBUG (duplicate code)
- play: function(move) {
- // Not programmatic, or animation is over
- if (!move.notation)
- move.notation = this.vr.getNotation(move);
- this.vr.play(move);
- if (!move.fen)
- move.fen = this.vr.getFen();
- if (this.sound == 2)
- new Audio("/sounds/move.mp3").play().catch(err => {});
- // Is opponent in check?
- this.incheck = this.vr.getCheckSquares(this.vr.turn);
- const score = this.vr.getCurrentScore();
- },
- undo: function(move) {
- this.vr.undo(move);
- if (this.sound == 2)
- new Audio("/sounds/undo.mp3").play().catch(err => {});
- this.incheck = this.vr.getCheckSquares(this.vr.turn);
- },
},
});
-
-//const continuation = (localStorage.getItem("variant") === variant.name);
-// if (continuation) //game VS human has priority
-// this.continueGame("human");
-
-// TODO:
-// si quand on arrive il y a une continuation "humaine" : display="game" et retour à la partie !