fen: "",
vid: 0,
nbPlayers: 0,
- // NOTE: id (server DB) and sid (socket ID).
- // Anonymous players just have a socket ID.
- to: [
- {id:0, sid:"", name:""},
- {id:0, sid:"", name:""},
- {id:0, sid:"", name:""}
- ],
- timeControl: "",
+ to: ["", "", ""], //name of challenged players
+ timeControl: "", //"2m+2s" ...etc
},
};
},
computed: {
uniquePlayers: function() {
// Show e.g. "5 @nonymous", and do nothing on click on anonymous
- let playerList = [{id:0, name:"@nonymous", count:0}];
+ let anonymous = {id:0, name:"@nonymous", count:0};
+ let playerList = [];
this.players.forEach(p => {
if (p.id > 0)
playerList.push(p);
else
- playerList[0].count++;
+ anonymous.count++;
});
+ if (anonymous.count > 0)
+ playerList.push(anonymous);
return playerList;
},
},
- // TODO: this looks ugly... (use VueX ?!)
- watch: {
- "st.conn": function() {
- this.st.conn.onmessage = this.socketMessageListener;
- this.st.conn.onclose = this.socketCloseListener;
- },
- },
created: function() {
+ // Always add myself to players' list
+ this.players.push(this.st.user);
// TODO: ask server for current corr games (all but mines: names, ID, time control)
// also ask for corr challenges
- // TODO: add myself to players
- // --> when sending something, send to all players but NOT me !
- if (!!this.st.conn)
- {
- this.st.conn.onmessage = this.socketMessageListener;
- this.st.conn.onclose = this.socketCloseListener;
- }
- this.players.push(this.st.user);
+ // Ask server for for room composition:
+ const socketOpenListener = () => {
+ this.st.conn.send(JSON.stringify({code:"askclients"}));
+ };
+ this.st.conn.onopen = socketOpenListener;
+ this.st.conn.onmessage = this.socketMessageListener;
+ const socketCloseListener = () => {
+ // connexion is reinitialized in store.js
+ this.st.conn.addEventListener('message', this.socketMessageListener);
+ this.st.conn.addEventListener('close', socketCloseListener);
+ };
+ this.st.conn.onclose = socketCloseListener;
},
methods: {
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
switch (data.code)
{
+ case "clients":
+ data.sockIds.forEach(sid => {
+ this.players.push({sid:sid, id:0, name:""});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
+ });
+ break;
+ // TODO: also receive "askchallenges", "askgames"
+ case "identify":
+ // Request for identification
+ this.st.conn.send(JSON.stringify({code:"identity", user:this.st.user, target:data.from}));
+ break;
+ case "identity":
+ if (data.user.id > 0)
+ {
+ const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
+ this.players[pIdx].id = data.user.id;
+ this.players[pIdx].name = data.user.name;
+ }
+ break;
// * - receive "new game": if live, store locally + redirect to game
// * If corr: notify "new game has started", give link, but do not redirect
case "newgame":
// * - receive new challenge: if targeted, replace our name with sender name
case "newchallenge":
// receive live or corr challenge
+ this.challenges.push(data.chall);
break;
// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
case "acceptchallenge":
// * - receive "player connect": send all our current challenges (to him or global)
// * Also send all our games (live - max 1 - and corr) [in web worker ?]
// * + all our sent challenges.
- this.players.push({name:data.name, id:data.uid});
+ this.players.push({name:"", id:0, sid:data.sid});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
// TODO: si on est en train de jouer une partie, le notifier au nouveau connecté
// envoyer aussi nos défis
break;
// * - receive "player disconnect": remove from players list
case "disconnect":
- ArrayFun.remove(this.players, p => p.id == data.uid);
+ ArrayFun.remove(this.players, p => p.sid == data.sid);
// TODO: also remove all challenges sent by this player,
// and all live games where he plays and no other opponent is online
break;
}
},
- socketCloseListener: function() {
- // connexion is reinitialized in store.js
- this.st.conn.addEventListener('message', this.socketMessageListener);
- this.st.conn.addEventListener('close', this.socketCloseListener);
- },
showGame: function(game) {
// NOTE: if we are an observer, the game will be found in main games list
// (sent by connected remote players)
// },
// Send new challenge (corr or live, cf. time control), with button or click on player
newChallenge: async function() {
+ if (this.challenges.some(c => c.from.sid == this.st.user.sid))
+ {
+ document.getElementById("modalNewgame").checked = false;
+ return alert("You already have a pending challenge");
+ }
const idxInVariants =
this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
const vname = this.st.variants[idxInVariants].name;
const liveGame =
this.newchallenge.mainTime + 40 * this.newchallenge.increment < 3*24*60*60;
// Check that the players (if any indicated) are online
- for (let p of this.newchallenge.to)
+ let chall =
+ {
+ id: 0, //unknown yet (no ID for live challenges)
+ from: this.st.user,
+ added: Date.now(),
+ fen: this.newchallenge.fen,
+ variant: {id: this.newchallenge.vid, name: vname},
+ nbPlayers: this.newchallenge.nbPlayers,
+ to: [
+ {id: 0, name: this.newchallenge.to[0], sid: ""},
+ {id: 0, name: this.newchallenge.to[1], sid: ""},
+ {id: 0, name: this.newchallenge.to[2], sid: ""},
+ ],
+ timeControl: this.newchallenge.timeControl,
+ mainTime: this.newchallenge.mainTime,
+ increment: this.newchallenge.increment,
+ };
+ for (let p of chall.to)
{
if (p.name != "")
{
const pIdx = this.players.findIndex(pl => pl.name == p.name);
- if (pIdx === -1)
+ // NOTE: id (server DB) and sid (socket ID).
+ // Anonymous players just have a socket ID.
+ // NOTE: for correspondance play we don't require players to be online
+ // (==> we don't have IDs, and no sid)
+ if (liveGame && pIdx === -1)
return alert(p.name + " is not connected");
p.id = this.players[pIdx].id;
p.sid = this.players[pIdx].sid;
}
}
- // TODO: clarify challenge format (too many fields for now :/ )
- const finishAddChallenge = (cid) => {
- const chall = Object.assign(
- {},
- this.newchallenge,
- {
- id: cid,
- from: this.st.user,
- added: Date.now(),
- vname: vname,
- }
- );
+ const finishAddChallenge = () => {
this.challenges.push(chall);
// Send challenge to peers
- const chall = JSON.stringify({
+ let challSock =
+ {
code: "newchallenge",
- sender: {name:this.st.user.name, id:this.st.user.id, sid:this.st.user.sid},
- });
- if (this.newchallenge.to[0].id > 0)
+ chall: chall,
+ target: "",
+ };
+ const sendChallengeTo = (sid) => {
+ challSock.target = sid;
+ this.st.conn.send(JSON.stringify(challSock));
+ };
+ if (chall.to[0].id > 0)
{
// Challenge with targeted players
- this.newchallenge.to.forEach(p => {
+ chall.to.forEach(p => {
if (p.id > 0)
- this.st.conn.send(Object.assign({}, chall, {receiver: p.sid}));
+ sendChallengeTo(p.sid);
});
}
else
{
- // Open challenge: send to all connected players
- this.players.forEach(p => { this.st.conn.send(chall); });
+ // Open challenge: send to all connected players (except us)
+ this.players.forEach(p => {
+ if (p.sid != this.st.user.sid) //only sid is always set
+ sendChallengeTo(p.sid);
+ });
}
document.getElementById("modalNewgame").checked = false;
};
if (liveGame)
{
// Live challenges have cid = 0
- finishAddChallenge(0);
+ finishAddChallenge();
}
else
{
ajax(
"/challenges/" + this.newchallenge.vid,
"POST",
- this.newchallenge,
- response => { finishAddChallenge(cid); }
+ chall,
+ response => {
+ chall.id = response.cid;
+ finishAddChallenge();
+ }
);
}
},