gdisplay: "live",
games: [],
challenges: [],
- people: [], //(all) online players
+ people: [], //people in main hall
infoMessage: "",
newchallenge: {
fen: "",
const game = Object.assign({}, gameInfo, {
// (other) Game infos: constant
fenStart: gameInfo.fen,
- created: Date.now(),
+ added: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted