}
static GenRandInitFen(options) {
- const baseFen = ChessRules.GenRandInitFen(options.randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
return (
// Add 16 pawns flags + empty cmove + stage == 1:
baseFen.slice(0, -2) + "1111111111111111 - - 1" +