<script>
import { getSquareId, getSquareFromId } from "@/utils/squareId";
import { ArrayFun } from "@/utils/array";
-
+import { store } from "@/store";
export default {
name: 'my-board',
// Last move cannot be guessed from here, and is required to highlight squares
// vr: object to check moves, print board...
// userColor is left undefined for an external observer
- props: ["vr","lastMove","analyze","orientation","userColor","vname"],
+ props: ["vr","lastMove","analyze","incheck","orientation","userColor","vname"],
data: function () {
return {
- hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"),
- bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo
possibleMoves: [], //filled after each valid click/dragstart
choices: [], //promotion pieces, or checkered captures... (as moves)
selectedPiece: null, //moving piece (or clicked piece)
- incheck: [],
start: {}, //pixels coordinates + id of starting square (click or drag)
+ settings: store.state.settings,
};
},
render(h) {
const squareWidth = (!!boardElt
? boardElt.offsetWidth / sizeY
: 40); //arbitrary value (not relevant)
+ const offset = (!!boardElt
+ ? [boardElt.offsetTop, boardElt.offsetLeft]
+ : [0, 0]);
const choices = h(
'div',
{
'class': { 'row': true },
style: {
"display": (this.choices.length > 0 ? "block" : "none"),
- "top": ((sizeY/2)*squareWidth+squareWidth/2) + "px",
+ "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px",
+ "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px",
"width": (this.choices.length * squareWidth) + "px",
"height": squareWidth + "px",
},
'class': { 'choice-piece': true },
on: {
"click": e => { this.play(m); this.choices=[]; },
- // NOTE: add 'touchstart' event to fix a problem on smartphones
- "touchstart": e => { this.play(m); this.choices=[]; },
},
})
]
);
// Create board element (+ reserves if needed by variant or mode)
const lm = this.lastMove;
- const showLight = this.hints && this.vname != "Dark";
+ const showLight = this.settings.highlight && this.vname != "Dark";
const gameDiv = h(
'div',
{
)
);
}
- if (this.hints && hintSquares[ci][cj])
+ if (this.settings.hints && hintSquares[ci][cj])
{
elems.push(
h(
['board'+sizeY]: true,
'light-square': (i+j)%2==0,
'dark-square': (i+j)%2==1,
- [this.bcolor]: true,
+ [this.settings.bcolor]: true,
'in-shadow': this.vname=="Dark" && !this.analyze
&& (!this.userColor
|| !this.vr.enlightened[this.userColor][ci][cj]),
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
- touchstart: this.mousedown,
+// touchstart: this.mousedown,
touchmove: this.mousemove,
- touchend: this.mouseup,
+// touchend: this.mouseup,
},
},
elementArray
);
},
- mounted: function() {
- // NOTE (TODO?): could also be dependent on page type (game, analyze, variant)
- const boardSize = localStorage.getItem("boardSize");
- if (!!boardSize)
- document.querySelector(".game").style.width = boardSize + "px";
- },
methods: {
mousedown: function(e) {
e = e || window.event;
e.preventDefault(); //disable native drag & drop
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
+ let parent = e.target.parentNode;
// Next few lines to center the piece on mouse cursor
- let rect = e.target.parentNode.getBoundingClientRect();
+ let rect = parent.getBoundingClientRect();
this.start = {
x: rect.x + rect.width/2,
y: rect.y + rect.width/2,
- id: e.target.parentNode.id
+ id: parent.id
};
this.selectedPiece = e.target.cloneNode();
- this.selectedPiece.style.position = "absolute";
- this.selectedPiece.style.top = 0;
- this.selectedPiece.style.display = "inline-block";
- this.selectedPiece.style.zIndex = 3000;
- const startSquare = getSquareFromId(e.target.parentNode.id);
+ let spStyle = this.selectedPiece.style
+ spStyle.position = "absolute";
+ spStyle.top = 0;
+ spStyle.display = "inline-block";
+ spStyle.zIndex = 3000;
+ const startSquare = getSquareFromId(parent.id);
this.possibleMoves = [];
const color = (this.analyze ? this.vr.turn : this.userColor);
if (this.vr.canIplay(color,startSquare))
this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
// Next line add moving piece just after current image
// (required for Crazyhouse reserve)
- e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
+ parent.insertBefore(this.selectedPiece, e.target.nextSibling);
}
},
mousemove: function(e) {
if (!this.selectedPiece)
return;
e = e || window.event;
- // Read drop target (or parentElement, parentNode... if type == "img")
this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords
const [offsetX,offsetY] = !!e.clientX
? [e.clientX,e.clientY]
// A click: selectedPiece and possibleMoves are already filled
return;
}
- // OK: process move attempt
+ // OK: process move attempt, landing is a square node
let endSquare = getSquareFromId(landing.id);
let moves = this.findMatchingMoves(endSquare);
this.possibleMoves = [];
};
</script>
-<style lang="sass">
+<style lang="sass" scoped>
.game.reserve-div
margin-bottom: 18px
// NOTE: no variants with reserve of size != 8
-div.board
- float: left
- height: 0
- display: inline-block
- position: relative
-
-div.board8
- width: 12.5%
- padding-bottom: 12.5%
-
-div.board10
- width: 10%
- padding-bottom: 10%
-
-div.board11
- width: 9.09%
- padding-bottom: 9.1%
-
.game
- //width: #{'min(80vw, 500px)'}
- margin: 0 auto
+ width: 100%
+ margin: 0
.board
cursor: pointer
- @media screen and (max-width: 767px)
- width: 100%
- margin: 0
#choices
- margin: 0 auto 0 auto
- position: relative
+ margin: 0
+ position: absolute
z-index: 300
overflow-y: inherit
background-color: rgba(0,0,0,0)
height: auto
display: block
-img.piece
- width: 100%
-
-img.piece, img.mark-square
- max-width: 100%
- height: auto
- display: block
-
-img.mark-square
- opacity: 0.6
- width: 76%
- position: absolute
- top: 12%
- left: 12%
- opacity: .7
-
img.ghost
position: absolute
opacity: 0.4
.highlight
background-color: #00cc66 !important
-.in-shadow
- filter: brightness(50%)
-
.incheck
background-color: #cc3300 !important