label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
// TODO: or "BoardHex" if this.game.vname in "Hexagonal..."
- Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'"
+ Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
:user-color="game.mycolor" :orientation="orientation"
:vname="game.vname" @play-move="play")
.button-group
a#download(href="#")
.button-group
button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }}
- button Import game
+ // TODO: Import game button copy game locally in IndexedDB
+ //button Import game
//MoveList(v-if="showMoves"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
//import MoveList from "@/components/MoveList.vue";
import { store } from "@/store";
import { getSquareId } from "@/utils/squareId";
+import { getDate } from "@/utils/datetime";
export default {
name: 'my-base-game',
return this.game.vname != "Dark" || this.score != "*";
},
analyze: function() {
- return this.game.mode == "analyze";
+ return this.game.mode == "analyze" || this.game.score != "*";
},
},
created: function() {
this.orientation = this.game.mycolor || "w"; //default orientation for observed games
this.score = this.game.score || "*"; //mutable (if initially "*")
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
+ // Post-processing: decorate each move with color + current FEN:
+ // (to be able to jump to any position quickly)
+ let vr_tmp = new V(this.game.fenStart); //vr is already at end of game
+ this.moves.forEach(move => {
+ // NOTE: this is doing manually what play() function below achieve,
+ // but in a lighter "fast-forward" way
+ move.color = vr_tmp.turn;
+ move.notation = vr_tmp.getNotation(move);
+ vr_tmp.play(move);
+ move.fen = vr_tmp.getFen();
+ });
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
pgn += '[Site "vchess.club"]\n';
pgn += '[Variant "' + this.game.vname + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
- pgn += '[White "' + this.game.players[0] + '"]\n';
- pgn += '[Black "' + this.game.players[1] + '"]\n';
+ pgn += '[White "' + this.game.players[0].name + '"]\n';
+ pgn += '[Black "' + this.game.players[1].name + '"]\n';
pgn += '[Fen "' + this.game.fenStart + '"]\n';
pgn += '[Result "' + this.score + '"]\n\n';
let counter = 1;
{
let move = "";
while (i < this.moves.length && this.moves[i].color == color)
- move += this.moves[i++].notation[0] + ",";
+ move += this.moves[i++].notation + ",";
move = move.slice(0,-1); //remove last comma
- pgn += move + (i < this.moves.length-1 ? " " : "");
+ pgn += move + (i < this.moves.length ? " " : "");
}
}
return pgn + "\n";
this.showEndgameMsg(score + " . " + message);
}
}
- if (!this.analyze)
+ if (!this.analyze) { console.log("EMIT NEWMOVE");
this.$emit("newmove", move); //post-processing (e.g. computer play)
+ }
},
undo: function(move) {
const navigate = !move;