Fix Football, add some pieces movements in rules for Cwda
[vchess.git] / server / routes / games.js
1 let router = require("express").Router();
2 const UserModel = require("../models/User");
3 const ChallengeModel = require('../models/Challenge');
4 const GameModel = require('../models/Game');
5 const access = require("../utils/access");
6 const params = require("../config/parameters");
7
8 router.post("/gamestat", access.ajax, (req,res) => {
9 const vid = req.body.vid;
10 if (!!vid && !!vid.toString().match(/^[0-9]+$/)) {
11 GameModel.incrementCounter(vid);
12 res.json({});
13 }
14 });
15
16 // From main hall, start game between players 0 and 1
17 router.post("/games", access.logged, access.ajax, (req,res) => {
18 const gameInfo = req.body.gameInfo;
19 // Challenge ID is provided if game start from Hall:
20 const cid = req.body.cid;
21 if (
22 Array.isArray(gameInfo.players) &&
23 gameInfo.players.some(p => p.id == req.userId) &&
24 (!cid || !!cid.toString().match(/^[0-9]+$/)) &&
25 GameModel.checkGameInfo(gameInfo)
26 ) {
27 if (!!cid) ChallengeModel.remove(cid);
28 GameModel.create(
29 gameInfo.vid, gameInfo.fen, gameInfo.options,
30 gameInfo.cadence, gameInfo.players,
31 (err, ret) => {
32 const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
33 const oppId = gameInfo.players[oppIdx].id;
34 UserModel.tryNotify(oppId,
35 "Game started: " + params.siteURL + "/#/game/" + ret.id);
36 res.json(err || ret);
37 }
38 );
39 }
40 });
41
42 // Get only one game (for Game page)
43 router.get("/games", access.ajax, (req,res) => {
44 const gameId = req.query["gid"];
45 if (!!gameId && gameId.match(/^[0-9]+$/)) {
46 GameModel.getOne(gameId, (err, game) => {
47 res.json(err || { game: game });
48 });
49 }
50 });
51
52 // Get by (non-)user ID, for Hall
53 router.get("/observedgames", access.ajax, (req,res) => {
54 const userId = req.query["uid"];
55 const cursor = req.query["cursor"];
56 if (!!userId.match(/^[0-9]+$/) && !!cursor.match(/^[0-9]+$/)) {
57 GameModel.getObserved(userId, cursor, (err, games) => {
58 res.json({ games: games });
59 });
60 }
61 });
62
63 // Get by user ID, for MyGames page
64 router.get("/runninggames", access.logged, access.ajax, (req,res) => {
65 GameModel.getRunning(req.userId, (err, games) => {
66 res.json({ games: games });
67 });
68 });
69
70 router.get("/completedgames", access.logged, access.ajax, (req,res) => {
71 const cursor = req.query["cursor"];
72 if (!!cursor.match(/^[0-9]+$/)) {
73 GameModel.getCompleted(req.userId, cursor, (err, games) => {
74 res.json({ games: games });
75 });
76 }
77 });
78
79 // FEN update + score(Msg) + draw status / and new move + chats
80 router.put("/games", access.logged, access.ajax, (req,res) => {
81 const gid = req.body.gid;
82 let obj = req.body.newObj;
83 if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) {
84 GameModel.getPlayers(gid, (err, players) => {
85 let myColor = '';
86 if (players.white == req.userId) myColor = 'w';
87 else if (players.black == req.userId) myColor = 'b';
88 if (!!myColor) {
89 // Did I mark the game for deletion?
90 if (!!obj.removeFlag) {
91 obj.deletedBy = myColor;
92 delete obj["removeFlag"];
93 }
94 GameModel.update(gid, obj, (err) => {
95 if (!err && (!!obj.move || !!obj.score)) {
96 // Notify opponent if he enabled notifications:
97 const oppid = (myColor == 'w' ? players.black : players.white);
98 const messagePrefix =
99 !!obj.move
100 ? "New move in game : "
101 : "Game ended : ";
102 UserModel.tryNotify(
103 oppid,
104 messagePrefix + params.siteURL + "/#/game/" + gid
105 );
106 }
107 res.json(err || {});
108 });
109 }
110 });
111 }
112 });
113
114 // TODO: chats deletion here, but could/should be elsewhere.
115 // Moves update also could, although logical unit in a game.
116 router.delete("/chats", access.logged, access.ajax, (req,res) => {
117 const gid = req.query["gid"];
118 GameModel.getPlayers(gid, (err, players) => {
119 if ([players.white, players.black].includes(req.userId))
120 {
121 GameModel.update(gid, { delchat: true }, () => {
122 res.json({});
123 });
124 }
125 });
126 });
127
128 module.exports = router;