Fix randomness when >= 2 rematch games
[vchess.git] / server / routes / games.js
1 let router = require("express").Router();
2 const UserModel = require("../models/User");
3 const ChallengeModel = require('../models/Challenge');
4 const GameModel = require('../models/Game');
5 const access = require("../utils/access");
6 const params = require("../config/parameters");
7
8 // From main hall, start game between players 0 and 1
9 router.post("/games", access.logged, access.ajax, (req,res) => {
10 const gameInfo = req.body.gameInfo;
11 // Challenge ID is provided if game start from Hall:
12 const cid = req.body.cid;
13 if (
14 Array.isArray(gameInfo.players) &&
15 gameInfo.players.some(p => p.id == req.userId) &&
16 (!cid || !!cid.toString().match(/^[0-9]+$/)) &&
17 GameModel.checkGameInfo(gameInfo)
18 ) {
19 if (!!cid) ChallengeModel.remove(cid);
20 GameModel.create(
21 gameInfo.vid, gameInfo.fen, gameInfo.randomness,
22 gameInfo.cadence, gameInfo.players,
23 (err, ret) => {
24 const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
25 const oppId = gameInfo.players[oppIdx].id;
26 UserModel.tryNotify(oppId,
27 "Game started: " + params.siteURL + "/#/game/" + ret.id);
28 res.json(err || ret);
29 }
30 );
31 }
32 });
33
34 // Get only one game (for Game page)
35 router.get("/games", access.ajax, (req,res) => {
36 const gameId = req.query["gid"];
37 if (!!gameId && gameId.match(/^[0-9]+$/)) {
38 GameModel.getOne(gameId, (err, game) => {
39 res.json(err || { game: game });
40 });
41 }
42 });
43
44 // Get by (non-)user ID, for Hall
45 router.get("/observedgames", access.ajax, (req,res) => {
46 const userId = req.query["uid"];
47 const cursor = req.query["cursor"];
48 if (!!userId.match(/^[0-9]+$/) && !!cursor.match(/^[0-9]+$/)) {
49 GameModel.getObserved(userId, cursor, (err, games) => {
50 res.json({ games: games });
51 });
52 }
53 });
54
55 // Get by user ID, for MyGames page
56 router.get("/runninggames", access.logged, access.ajax, (req,res) => {
57 GameModel.getRunning(req.userId, (err, games) => {
58 res.json({ games: games });
59 });
60 });
61
62 router.get("/completedgames", access.logged, access.ajax, (req,res) => {
63 const cursor = req.query["cursor"];
64 if (!!cursor.match(/^[0-9]+$/)) {
65 GameModel.getCompleted(req.userId, cursor, (err, games) => {
66 res.json({ games: games });
67 });
68 }
69 });
70
71 // FEN update + score(Msg) + draw status / and new move + chats
72 router.put("/games", access.logged, access.ajax, (req,res) => {
73 const gid = req.body.gid;
74 let obj = req.body.newObj;
75 if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) {
76 GameModel.getPlayers(gid, (err, players) => {
77 let myColor = '';
78 if (players.white == req.userId) myColor = 'w';
79 else if (players.black == req.userId) myColor = 'b';
80 if (!!myColor) {
81 // Did I mark the game for deletion?
82 if (!!obj.removeFlag) {
83 obj.deletedBy = myColor;
84 delete obj["removeFlag"];
85 }
86 GameModel.update(gid, obj, (err) => {
87 if (!err && (!!obj.move || !!obj.score)) {
88 // Notify opponent if he enabled notifications:
89 const oppid = (myColor == 'w' ? players.black : players.white);
90 const messagePrefix =
91 !!obj.move
92 ? "New move in game : "
93 : "Game ended : ";
94 UserModel.tryNotify(
95 oppid,
96 messagePrefix + params.siteURL + "/#/game/" + gid
97 );
98 }
99 res.json(err || {});
100 });
101 }
102 });
103 }
104 });
105
106 // TODO: chats deletion here, but could/should be elsewhere.
107 // Moves update also could, although logical unit in a game.
108 router.delete("/chats", access.logged, access.ajax, (req,res) => {
109 const gid = req.query["gid"];
110 GameModel.getPlayers(gid, (err, players) => {
111 if ([players.white, players.black].includes(req.userId))
112 {
113 GameModel.update(gid, { delchat: true }, () => {
114 res.json({});
115 });
116 }
117 });
118 });
119
120 module.exports = router;