Some fixes. TODO: game.mode must be analyze when score is not '*' ==> simplify Board...
[vchess.git] / server / routes / challenges.js
1 // AJAX methods to get, create, update or delete a challenge
2
3 let router = require("express").Router();
4 const access = require("../utils/access");
5 const ChallengeModel = require("../models/Challenge");
6 const UserModel = require("../models/User"); //for name check
7
8 router.get("/challenges", (req,res) => {
9 ChallengeModel.getByUser(req.query["uid"], (err,challenges) => {
10 res.json(err || {challenges:challenges});
11 });
12 });
13
14 router.post("/challenges", access.logged, access.ajax, (req,res) => {
15 const error = ChallengeModel.checkChallenge(req.body.chall);
16 if (!!error)
17 return res.json({errmsg:error});
18 const challenge =
19 {
20 fen: req.body.chall.fen,
21 timeControl: req.body.chall.timeControl,
22 vid: req.body.chall.vid,
23 uid: req.userId,
24 nbPlayers: req.body.chall.to.length,
25 };
26 ChallengeModel.create(challenge, (err,lastId) => {
27 if (!!err)
28 return res.json(err);
29 if (!!req.body.chall.to[0])
30 {
31 UserModel.getByName(req.body.chall.to, (err,users) => {
32 if (!!err)
33 return res.json(err);
34 if (users.length < req.body.chall.to.length)
35 return res.json({errmsg: "Typo in player(s) name(s)"});
36 ChallengeModel.initializeWillPlay(
37 users.map(u => u.id),
38 lastId["rowid"],
39 (err) => {
40 if (!!err)
41 return res.json(err);
42 res.json({cid: lastId["rowid"]});
43 }
44 );
45 });
46 }
47 else
48 res.json({cid: lastId["rowid"]});
49 });
50 });
51
52 // Nothing to do if challenge is refused (just removal)
53 router.put("/challenges", access.logged, access.ajax, (req,res) => {
54 switch (req.body.action)
55 {
56 case "withdraw":
57 // turn WillPlay to false (TODO?)
58 break;
59 case "accept":
60 // turn WillPlay to true; if then challenge is full, launch game
61 ChallengeModel.getSeatCount(req.body.id, (scount) => {
62 if (scount == 1)
63 launchGame(req.body.id, req.userId);
64 else
65 ChallengeModel.setSeat(req.body.id, req.userId);
66 })
67 break;
68 }
69 res.json({});
70 });
71
72 function launchGame(cid, uid)
73 {
74 // TODO: gather challenge infos + WillPlay
75 // Then create game, and remove challenge + WillPlay
76 }
77
78 //// index
79 //router.get("/challenges", access.logged, access.ajax, (req,res) => {
80 // if (req.query["uid"] != req.user._id)
81 // return res.json({errmsg: "Not your challenges"});
82 // let uid = ObjectID(req.query["uid"]);
83 // ChallengeModel.getByPlayer(uid, (err, challengeArray) => {
84 // res.json(err || {challenges: challengeArray});
85 // });
86 //});
87 //
88 //function createChallenge(vid, from, to, res)
89 //{
90 // ChallengeModel.create(vid, from, to, (err, chall) => {
91 // res.json(err || {
92 // // A challenge can be sent using only name, thus 'to' is returned
93 // to: chall.to,
94 // cid: chall._id
95 // });
96 // });
97 //}
98
99 router.delete("/challenges", access.logged, access.ajax, (req,res) => {
100 const cid = req.query.id;
101 ChallengeModel.remove(cid, req.userId, err => {
102 res.json(err || {});
103 });
104 });
105
106 module.exports = router;