Better title for simplified variants
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 p.text-center(v-if="!!curChallToAccept.color")
19 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
20 .diagram(
21 v-if="!!curChallToAccept.fen"
22 v-html="tchallDiag"
23 )
24 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
25 button.acceptBtn(@click="decisionChallenge(true)")
26 span {{ st.tr["Accept challenge?"] }}
27 button.refuseBtn(@click="decisionChallenge(false)")
28 span {{ st.tr["Refuse"] }}
29 input#modalNewgame.modal(
30 type="checkbox"
31 @change="cadenceFocusIfOpened($event)"
32 )
33 div#newgameDiv(
34 role="dialog"
35 data-checkbox="modalNewgame"
36 )
37 .card
38 label#closeNewgame.modal-close(for="modalNewgame")
39 div(@keyup.enter="issueNewChallenge()")
40 fieldset
41 label(for="selectVariant") {{ st.tr["Variant"] }} *
42 select#selectVariant(
43 @change="loadNewchallVariant(trySetNewchallDiag)"
44 v-model="newchallenge.vid"
45 )
46 option(
47 v-for="v in st.variants"
48 :value="v.id"
49 :selected="newchallenge.vid==v.id"
50 )
51 | {{ v.name }}
52 fieldset
53 label(for="cadence") {{ st.tr["Cadence"] }} *
54 div#predefinedCadences
55 button(type="button") 15+5
56 button(type="button") 45+30
57 button(type="button") 3d
58 button(type="button") 7d
59 input#cadence(
60 type="text"
61 v-model="newchallenge.cadence"
62 placeholder="5+0, 1h+30s, 5d ..."
63 )
64 fieldset
65 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
66 select#selectRandomLevel(v-model="newchallenge.randomness")
67 option(value="0") {{ st.tr["Deterministic"] }}
68 option(value="1") {{ st.tr["Symmetric random"] }}
69 option(value="2") {{ st.tr["Asymmetric random"] }}
70 fieldset
71 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 input#memorizeChall(
73 type="checkbox"
74 v-model="newchallenge.memorize"
75 )
76 fieldset(v-if="st.user.id > 0")
77 label(for="selectPlayers") {{ st.tr["Play with"] }}
78 select#selectPlayersInList(
79 v-model="newchallenge.to"
80 @change="changeChallTarget()"
81 )
82 option(value="")
83 option(
84 v-for="p in Object.values(people)"
85 v-if="!!p.name"
86 :value="p.name"
87 )
88 | {{ p.name }}
89 input#selectPlayers(
90 type="text"
91 v-model="newchallenge.to"
92 )
93 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
94 label(for="selectColor") {{ st.tr["Color"] }}
95 select#selectColor(v-model="newchallenge.color")
96 option(value='')
97 option(value='w') {{ st.tr["White"] }}
98 option(value='b') {{ st.tr["Black"] }}
99 br
100 input#inputFen(
101 placeholder="FEN"
102 @input="trySetNewchallDiag()"
103 type="text"
104 v-model="newchallenge.fen"
105 )
106 .diagram(v-html="newchallenge.diag")
107 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
108 input#modalPeople.modal(
109 type="checkbox"
110 @click="toggleSocialColor()"
111 )
112 div#peopleWrap(
113 role="dialog"
114 data-checkbox="modalPeople"
115 )
116 .card
117 label.modal-close(for="modalPeople")
118 #people
119 #players
120 p(
121 v-for="sid in Object.keys(people)"
122 v-if="!!people[sid].name"
123 )
124 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
125 button.player-action(
126 v-if="isGamer(sid)"
127 @click="watchGame(sid)"
128 )
129 | {{ st.tr["Observe"] }}
130 button.player-action(
131 v-else-if="isFocusedOnHall(sid)"
132 @click="challenge(sid)"
133 )
134 | {{ st.tr["Challenge"] }}
135 p.anonymous @nonymous ({{ anonymousCount() }})
136 #chat
137 Chat(
138 ref="chatcomp"
139 @mychat="processChat"
140 :pastChats="[]"
141 )
142 .clearer
143 .row
144 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
145 .button-group
146 button#peopleBtn(onClick="window.doClick('modalPeople')")
147 | {{ st.tr["Who's there?"] }}
148 button(@click="showNewchallengeForm()")
149 | {{ st.tr["New game"] }}
150 .row(v-if="presetChalls.length > 0")
151 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
152 h4.text-center {{ st.tr["Preset challenges"] }}
153 table
154 thead
155 tr
156 th {{ st.tr["Variant"] }}
157 th {{ st.tr["Cadence"] }}
158 th {{ st.tr["Random?"] }}
159 th
160 tbody
161 tr(
162 v-for="pc in presetChalls"
163 @click="newChallFromPreset(pc)"
164 )
165 td {{ pc.vname }}
166 td {{ pc.cadence }}
167 td(:class="getRandomnessClass(pc)")
168 td.remove-preset(@click="removePresetChall($event, pc)")
169 img(src="/images/icons/delete.svg")
170 .row
171 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
172 div#div2
173 .button-group
174 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
175 | {{ st.tr["Live challenges"] }}
176 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
177 | {{ st.tr["Correspondence challenges"] }}
178 ChallengeList(
179 v-show="cdisplay=='live'"
180 :challenges="filterChallenges('live')"
181 @click-challenge="clickChallenge"
182 )
183 ChallengeList(
184 v-show="cdisplay=='corr'"
185 :challenges="filterChallenges('corr')"
186 @click-challenge="clickChallenge"
187 )
188 div#div3
189 .button-group
190 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
191 | {{ st.tr["Live games"] }}
192 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
193 | {{ st.tr["Correspondence games"] }}
194 GameList(
195 v-show="gdisplay=='live'"
196 :games="filterGames('live')"
197 :show-both="true"
198 @show-game="showGame"
199 )
200 div(v-show="gdisplay=='corr'")
201 GameList(
202 :games="filterGames('corr')"
203 :show-both="true"
204 @show-game="showGame"
205 )
206 button#loadMoreBtn(
207 v-if="hasMore"
208 @click="loadMoreCorr()"
209 )
210 | {{ st.tr["Load more"] }}
211 </template>
212
213 <script>
214 import { store } from "@/store";
215 import { checkChallenge } from "@/data/challengeCheck";
216 import { notify } from "@/utils/notifications";
217 import { ArrayFun } from "@/utils/array";
218 import { ajax } from "@/utils/ajax";
219 import params from "@/parameters";
220 import { getRandString, shuffle, randInt } from "@/utils/alea";
221 import { getDiagram } from "@/utils/printDiagram";
222 import Chat from "@/components/Chat.vue";
223 import UserBio from "@/components/UserBio.vue";
224 import GameList from "@/components/GameList.vue";
225 import ChallengeList from "@/components/ChallengeList.vue";
226 import { GameStorage } from "@/utils/gameStorage";
227 import { processModalClick } from "@/utils/modalClick";
228 export default {
229 name: "my-hall",
230 components: {
231 Chat,
232 UserBio,
233 GameList,
234 ChallengeList
235 },
236 data: function() {
237 return {
238 st: store.state,
239 cdisplay: "live", //or corr
240 gdisplay: "live",
241 // timestamp of last showed (oldest) corr game:
242 cursor: Number.MAX_SAFE_INTEGER,
243 // hasMore == TRUE: a priori there could be more games to load
244 hasMore: true,
245 games: [],
246 challenges: [],
247 people: {},
248 infoMessage: "",
249 newchallenge: {
250 fen: "",
251 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
252 to: "", //name of challenged player (if any)
253 color: '',
254 cadence: localStorage.getItem("cadence") || "",
255 randomness:
256 // Warning: randomness can be 0, then !!randomness is false
257 (parseInt(localStorage.getItem("challRandomness"),10)+1 || 3) - 1,
258 // VariantRules object, stored to not interfere with
259 // diagrams of targetted challenges:
260 V: null,
261 vname: "",
262 diag: "", //visualizing FEN
263 memorize: false //put settings in localStorage
264 },
265 focus: true,
266 tchallDiag: "",
267 curChallToAccept: { from: {} },
268 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
269 conn: null,
270 connexionString: "",
271 socketCloseListener: 0,
272 // Related to (killing of) self multi-connects:
273 newConnect: {}
274 };
275 },
276 watch: {
277 // st.variants changes only once, at loading from [] to [...]
278 "st.variants": function() {
279 // Set potential challenges and games variant names:
280 this.challenges.concat(this.games).forEach(o => {
281 if (!o.vname) o.vname = this.getVname(o.vid);
282 });
283 if (!this.newchallenge.V && this.newchallenge.vid > 0)
284 this.loadNewchallVariant();
285 },
286 $route: function(to, from) {
287 if (to.path != "/") this.cleanBeforeDestroy();
288 }
289 },
290 created: function() {
291 document.addEventListener('visibilitychange', this.visibilityChange);
292 window.addEventListener('focus', this.onFocus);
293 window.addEventListener('blur', this.onBlur);
294 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
295 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
296 this.loadNewchallVariant();
297 const my = this.st.user;
298 const tmpId = getRandString();
299 this.$set(
300 this.people,
301 my.sid,
302 {
303 id: my.id,
304 name: my.name,
305 tmpIds: {
306 tmpId: { page: "/", focus: true }
307 }
308 }
309 );
310 const connectAndPoll = () => {
311 this.send("connect");
312 this.send("pollclientsandgamers");
313 if (!!this.$route.query["challenge"]) {
314 // Automatic challenge sending, for tournaments
315 this.loadNewchallVariant(
316 () => {
317 this.newchallenge = {
318 fen: "",
319 vid:
320 this.st.variants
321 .find(v => v.name == this.$route.query["variant"])
322 .id,
323 to: this.$route.query["challenge"],
324 color: this.$route.query["color"] || '',
325 cadence: this.$route.query["cadence"],
326 // Tournament: no randomness (TODO: for now at least)
327 randomness: 0,
328 memorize: false
329 };
330 this.issueNewChallenge();
331 },
332 this.$route.query["variant"]
333 );
334 }
335 };
336 // Initialize connection
337 this.connexionString =
338 params.socketUrl +
339 "/?sid=" + this.st.user.sid +
340 "&id=" + this.st.user.id +
341 "&tmpId=" + tmpId +
342 "&page=" +
343 // Hall: path is "/" (TODO: could be hard-coded as well)
344 encodeURIComponent(this.$route.path);
345 this.conn = new WebSocket(this.connexionString);
346 this.conn.onopen = connectAndPoll;
347 this.conn.addEventListener("message", this.socketMessageListener);
348 this.socketCloseListener = setInterval(
349 () => {
350 if (this.conn.readyState == 3) {
351 this.conn.removeEventListener("message", this.socketMessageListener);
352 this.conn = new WebSocket(this.connexionString);
353 this.conn.addEventListener("message", this.socketMessageListener);
354 }
355 },
356 1000
357 );
358 },
359 mounted: function() {
360 document.getElementById("peopleWrap")
361 .addEventListener("click", (e) => {
362 processModalClick(e, () => {
363 this.toggleSocialColor("close")
364 });
365 });
366 ["infoDiv", "newgameDiv"].forEach(eltName => {
367 document.getElementById(eltName)
368 .addEventListener("click", processModalClick);
369 });
370 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
371 b.addEventListener("click", () => {
372 this.newchallenge.cadence = b.innerHTML;
373 });
374 });
375 const dispCorr = this.$route.query["disp"];
376 const showCtype =
377 dispCorr || localStorage.getItem("type-challenges") || "live";
378 const showGtype =
379 dispCorr || localStorage.getItem("type-games") || "live";
380 this.setDisplay('c', showCtype);
381 this.setDisplay('g', showGtype);
382 // Ask server for current corr games (all but mines)
383 this.loadMoreCorr();
384 // Also ask for corr challenges (open + sent by/to me)
385 // List them all, because they are not supposed to be that many (TODO?)
386 ajax(
387 "/challenges",
388 "GET",
389 {
390 data: { uid: this.st.user.id },
391 success: (response) => {
392 if (
393 response.challenges.length > 0 &&
394 this.challenges.length == 0 &&
395 this.cdisplay == "live"
396 ) {
397 document
398 .getElementById("btnCcorr")
399 .classList.add("somethingnew");
400 }
401 // Gather all senders names, and then retrieve full identity:
402 // (TODO [perf]: some might be online...)
403 let names = {};
404 response.challenges.forEach(c => {
405 if (c.uid != this.st.user.id) names[c.uid] = "";
406 else if (!!c.target && c.target != this.st.user.id)
407 names[c.target] = "";
408 });
409 const addChallenges = () => {
410 names[this.st.user.id] = this.st.user.name; //in case of
411 this.challenges = this.challenges.concat(
412 response.challenges.map(c => {
413 const from = { name: names[c.uid], id: c.uid }; //or just name
414 const type = this.classifyObject(c);
415 const vname = this.getVname(c.vid);
416 return Object.assign(
417 {},
418 {
419 type: type,
420 vname: vname,
421 from: from,
422 to: c.target ? names[c.target] : ""
423 },
424 c
425 );
426 })
427 );
428 };
429 if (Object.keys(names).length > 0) {
430 ajax(
431 "/users",
432 "GET",
433 {
434 data: { ids: Object.keys(names).join(",") },
435 success: (response2) => {
436 response2.users.forEach(u => {
437 names[u.id] = u.name;
438 });
439 addChallenges();
440 }
441 }
442 );
443 } else addChallenges();
444 }
445 }
446 );
447 },
448 beforeDestroy: function() {
449 this.cleanBeforeDestroy();
450 },
451 methods: {
452 cleanBeforeDestroy: function() {
453 clearInterval(this.socketCloseListener);
454 document.removeEventListener('visibilitychange', this.visibilityChange);
455 window.removeEventListener('focus', this.onFocus);
456 window.removeEventListener('blur', this.onBlur);
457 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
458 this.conn.removeEventListener("message", this.socketMessageListener);
459 this.send("disconnect");
460 this.conn = null;
461 },
462 getRandomnessClass: function(pc) {
463 return {
464 ["random-" + pc.randomness]: true
465 };
466 },
467 anonymousCount: function() {
468 let count = 0;
469 Object.values(this.people).forEach(p => {
470 // Do not cound people who did not send their identity yet:
471 count += (!p.name && p.id === 0) ? 1 : 0;
472 });
473 return count;
474 },
475 visibilityChange: function() {
476 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
477 this.focus = (document.visibilityState == "visible");
478 this.send(this.focus ? "getfocus" : "losefocus");
479 },
480 onFocus: function() {
481 this.focus = true;
482 this.send("getfocus");
483 },
484 onBlur: function() {
485 this.focus = false;
486 this.send("losefocus");
487 },
488 invColor: function(c) {
489 if (c == 'w') return this.st.tr["Black"];
490 return this.tr.tr["White"];
491 },
492 partialResetNewchallenge: function() {
493 // Reset potential target and custom FEN:
494 this.newchallenge.to = "";
495 this.newchallenge.color = '';
496 this.newchallenge.fen = "";
497 this.newchallenge.diag = "";
498 this.newchallenge.memorize = false;
499 },
500 showNewchallengeForm: function() {
501 this.partialResetNewchallenge();
502 window.doClick("modalNewgame");
503 },
504 addPresetChall: function(chall) {
505 // Add only if not already existing:
506 if (this.presetChalls.some(c =>
507 c.vid == chall.vid &&
508 c.cadence == chall.cadence &&
509 c.randomness == chall.randomness
510 )) {
511 return;
512 }
513 const L = this.presetChalls.length;
514 this.presetChalls.push({
515 index: L,
516 vid: chall.vid,
517 vname: chall.vname, //redundant, but easier
518 cadence: chall.cadence,
519 randomness: chall.randomness
520 });
521 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
522 },
523 removePresetChall: function(e, pchall) {
524 e.stopPropagation();
525 const pchallIdx =
526 this.presetChalls.findIndex(pc => pc.index == pchall.index);
527 this.presetChalls.splice(pchallIdx, 1);
528 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
529 },
530 tchallButtonsMargin: function() {
531 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
532 return {};
533 },
534 changeChallTarget: function() {
535 if (!this.newchallenge.to) {
536 // Reset potential FEN + diagram
537 this.newchallenge.fen = "";
538 this.newchallenge.color = '';
539 this.newchallenge.diag = "";
540 }
541 },
542 cadenceFocusIfOpened: function() {
543 if (event.target.checked)
544 document.getElementById("cadence").focus();
545 },
546 send: function(code, obj) {
547 if (!!this.conn && this.conn.readyState == 1) {
548 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
549 }
550 },
551 getVname: function(vid) {
552 const variant = this.st.variants.find(v => v.id == vid);
553 // this.st.variants might be uninitialized (variant == null)
554 return variant ? variant.name : "";
555 },
556 filterChallenges: function(type) {
557 return this.challenges.filter(c => c.type == type);
558 },
559 filterGames: function(type) {
560 return this.games.filter(g => g.type == type);
561 },
562 // o: challenge or game
563 classifyObject: function(o) {
564 // Consider imports as live games (TODO)
565 if (!!o.id && !!o.id.toString().match(/^i/)) return "live";
566 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
567 },
568 setDisplay: function(letter, type, e) {
569 this[letter + "display"] = type;
570 localStorage.setItem(
571 "type-" + (letter == "c" ? "challenges" : "games"),
572 type
573 );
574 let elt = e
575 ? e.target
576 : document.getElementById("btn" + letter.toUpperCase() + type);
577 elt.classList.add("active");
578 elt.classList.remove("somethingnew"); //in case of
579 if (!!elt.previousElementSibling)
580 elt.previousElementSibling.classList.remove("active");
581 else elt.nextElementSibling.classList.remove("active");
582 },
583 isGamer: function(sid) {
584 return Object.values(this.people[sid].tmpIds)
585 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
586 },
587 isFocusedOnHall: function(sid) {
588 return (
589 // This is meant to challenge people, thus the next 2 conditions:
590 this.st.user.id > 0 &&
591 sid != this.st.user.sid &&
592 Object.values(this.people[sid].tmpIds)
593 .some(v => v.focus && v.page == "/")
594 );
595 },
596 challenge: function(sid) {
597 this.partialResetNewchallenge();
598 // Available, in Hall
599 this.newchallenge.to = this.people[sid].name;
600 // TODO: also store target sid to not re-search for it
601 document.getElementById("modalPeople").checked = false;
602 window.doClick("modalNewgame");
603 },
604 watchGame: function(sid) {
605 // In some game, maybe playing maybe not: show a random one
606 let gids = [];
607 Object.values(this.people[sid].tmpIds).forEach(v => {
608 if (v.focus) {
609 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
610 if (!!matchGid) gids.push(matchGid[0]);
611 }
612 });
613 const gid = gids[Math.floor(Math.random() * gids.length)];
614 window.open("/#/game/" + gid, "_blank");
615 },
616 showGame: function(g) {
617 // NOTE: we are an observer, since only games I don't play are shown here
618 // ==> Moves sent by connected remote player(s) if live game
619 window.open("/#/game/" + g.id, "_blank");
620 },
621 toggleSocialColor: function(action) {
622 if (!action && document.getElementById("modalPeople").checked)
623 document.getElementById("inputChat").focus();
624 else
625 document.getElementById("peopleBtn").classList.remove("somethingnew");
626 },
627 processChat: function(chat) {
628 this.send("newchat", { data: chat });
629 },
630 getOppsid: function(c) {
631 let oppsid = c.from.sid; //may not be defined if corr + offline opp
632 if (!oppsid) {
633 oppsid = Object.keys(this.people).find(
634 sid => this.people[sid].id == c.from.id
635 );
636 }
637 return oppsid;
638 },
639 // Messaging center:
640 socketMessageListener: function(msg) {
641 if (!this.conn) return;
642 const data = JSON.parse(msg.data);
643 switch (data.code) {
644 case "pollclientsandgamers": {
645 // TODO: shuffling and random filtering on server,
646 // if the room is really crowded.
647 Object.keys(data.sockIds).forEach(sid => {
648 if (sid != this.st.user.sid) {
649 // Pick a target tmpId (+page) at random:
650 const pt = Object.values(data.sockIds[sid]);
651 const randPage = pt[randInt(pt.length)].page;
652 this.send(
653 "askidentity",
654 {
655 target: sid,
656 page: randPage
657 }
658 );
659 }
660 if (!this.people[sid])
661 // Do not set name or id: identity unknown yet
662 this.people[sid] = { tmpIds: data.sockIds[sid] };
663 else
664 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
665 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
666 // Peer is in Hall
667 this.send("askchallenges", { target: sid });
668 Object.values(data.sockIds[sid]).forEach(v => {
669 if (
670 v.page.indexOf("/game/") >= 0 &&
671 !v.page.match(/\/[0-9]+$/)
672 ) {
673 // Peer is in Game: ask only if live game
674 this.send("askgame", { target: sid, page: v.page });
675 }
676 });
677 });
678 break;
679 }
680 case "connect":
681 case "gconnect": {
682 const page = data.page || "/";
683 if (data.code == "connect") {
684 // Ask challenges only on first connexion:
685 if (!this.people[data.from[0]])
686 this.send("askchallenges", { target: data.from[0] });
687 }
688 // Ask game only if live:
689 else if (!page.match(/\/[0-9]+$/))
690 this.send("askgame", { target: data.from[0], page: page });
691 if (!this.people[data.from[0]]) {
692 this.$set(
693 this.people,
694 data.from[0],
695 {
696 tmpIds: {
697 [data.from[1]]: { page: page, focus: true }
698 }
699 }
700 );
701 // For self multi-connects tests:
702 this.newConnect[data.from[0]] = true;
703 this.send("askidentity", { target: data.from[0], page: page });
704 } else {
705 this.people[data.from[0]].tmpIds[data.from[1]] =
706 { page: page, focus: true };
707 this.$forceUpdate(); //TODO: shouldn't be required
708 }
709 break;
710 }
711 case "disconnect":
712 case "gdisconnect": {
713 // If the user reloads the page twice very quickly
714 // (experienced with Firefox), the first reload won't have time to
715 // connect but will trigger a "close" event anyway.
716 // ==> Next check is required.
717 if (!this.people[data.from[0]]) return;
718 delete this.people[data.from[0]].tmpIds[data.from[1]];
719 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
720 this.$delete(this.people, data.from[0]);
721 else this.$forceUpdate(); //TODO: shouldn't be required
722 if (data.code == "disconnect") {
723 // Remove the live challenges sent by this player, if
724 // he isn't connected on another tab:
725 if (
726 !this.people[data.from[0]] ||
727 Object.values(this.people[data.from[0]].tmpIds)
728 .every(v => v.page != "/")
729 ) {
730 ArrayFun.remove(
731 this.challenges,
732 c => c.type == "live" && c.from.sid == data.from[0],
733 "all"
734 );
735 }
736 } else {
737 // Remove the matching live game if now unreachable
738 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
739 // Corr games are always reachable:
740 if (!gid.match(/^[0-9]+$/)) {
741 // Live games are reachable if someone is on the game page
742 if (Object.values(this.people).every(p =>
743 Object.values(p.tmpIds).every(v => v.page != data.page))
744 ) {
745 ArrayFun.remove(this.games, g => g.id == gid);
746 }
747 }
748 }
749 break;
750 }
751 case "getfocus": {
752 let player = this.people[data.from[0]];
753 // If user reload a page, focus may arrive earlier than connect
754 if (!!player) {
755 player.tmpIds[data.from[1]].focus = true;
756 this.$forceUpdate(); //TODO: shouldn't be required
757 }
758 break;
759 }
760 case "losefocus": {
761 let player = this.people[data.from[0]];
762 if (!!player) {
763 player.tmpIds[data.from[1]].focus = false;
764 this.$forceUpdate(); //TODO: shouldn't be required
765 }
766 break;
767 }
768 case "askidentity": {
769 // Request for identification
770 const me = {
771 // Decompose to avoid revealing email
772 name: this.st.user.name,
773 sid: this.st.user.sid,
774 id: this.st.user.id
775 };
776 this.send("identity", { data: me, target: data.from });
777 break;
778 }
779 case "identity": {
780 const user = data.data;
781 let player = this.people[user.sid];
782 // player.tmpIds is already set
783 player.id = user.id;
784 player.name = user.name;
785 // TODO: this.$set(people, ...) fails. So forceUpdate.
786 // But this shouldn't be like that!
787 this.$forceUpdate();
788 // If I multi-connect, kill current connexion if no mark (I'm older)
789 if (this.newConnect[user.sid]) {
790 delete this.newConnect[user.sid];
791 if (
792 user.id > 0 &&
793 user.id == this.st.user.id &&
794 user.sid != this.st.user.sid
795 ) {
796 // I logged in elsewhere:
797 this.cleanBeforeDestroy();
798 alert(this.st.tr["New connexion detected: tab now offline"]);
799 }
800 }
801 break;
802 }
803 case "askchallenges": {
804 // Send my current live challenges (if any)
805 const myChallenges = this.challenges
806 .filter(c =>
807 c.from.sid == this.st.user.sid && c.type == "live"
808 )
809 .map(c => {
810 // NOTE: in principle, should only send targeted challenge to the
811 // target. But we may not know yet the identity of the target
812 // (just name), so can't decide if data.from is the target.
813 return {
814 id: c.id,
815 from: this.st.user.sid,
816 to: c.to,
817 randomness: c.randomness,
818 fen: c.fen,
819 vid: c.vid,
820 cadence: c.cadence,
821 added: c.added
822 };
823 });
824 if (myChallenges.length > 0)
825 this.send("challenges", { data: myChallenges, target: data.from });
826 break;
827 }
828 case "challenges": //after "askchallenges"
829 data.data.forEach(this.addChallenge);
830 break;
831 case "newchallenge":
832 this.addChallenge(data.data);
833 break;
834 case "refusechallenge": {
835 const cid = data.data;
836 ArrayFun.remove(this.challenges, c => c.id == cid);
837 alert(this.st.tr["Challenge declined"]);
838 break;
839 }
840 case "deletechallenge_s": {
841 // NOTE: the challenge(s) may be already removed
842 const cref = data.data;
843 if (!!cref.cid)
844 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
845 else if (!!cref.sids) {
846 cref.sids.forEach(s => {
847 ArrayFun.remove(
848 this.challenges,
849 c => c.type == "live" && c.from.sid == s,
850 "all"
851 );
852 });
853 }
854 break;
855 }
856 case "game": // Individual request
857 case "newgame": {
858 const game = data.data;
859 // Ignore games where I play (will go in MyGames page),
860 // and also games that I already received.
861 if (
862 this.games.findIndex(g => g.id == game.id) == -1 &&
863 game.players.every(p => {
864 return (
865 p.sid != this.st.user.sid &&
866 (p.id == 0 || p.id != this.st.user.id)
867 );
868 })
869 ) {
870 let newGame = game;
871 newGame.type = this.classifyObject(game);
872 newGame.vname = this.getVname(game.vid);
873 if (!game.score)
874 // New game from Hall
875 newGame.score = "*";
876 this.games.push(newGame);
877 if (
878 newGame.score == '*' &&
879 (newGame.type == "live" && this.gdisplay == "corr") ||
880 (newGame.type == "corr" && this.gdisplay == "live")
881 ) {
882 document
883 .getElementById("btnG" + newGame.type)
884 .classList.add("somethingnew");
885 }
886 }
887 break;
888 }
889 case "result": {
890 let g = this.games.find(g => g.id == data.gid);
891 if (!!g) g.score = data.score;
892 break;
893 }
894 case "startgame": {
895 // New game just started, I'm involved
896 const gameInfo = data.data;
897 if (this.classifyObject(gameInfo) == "live")
898 this.startNewGame(gameInfo);
899 else {
900 this.infoMessage =
901 this.st.tr["New correspondence game:"] + " " +
902 "<a href='#/game/" + gameInfo.id + "'>" +
903 "#/game/" + gameInfo.id + "</a>";
904 document.getElementById("modalInfo").checked = true;
905 }
906 break;
907 }
908 case "newchat":
909 this.$refs["chatcomp"].newChat(data.data);
910 if (!document.getElementById("modalPeople").checked)
911 document.getElementById("peopleBtn").classList.add("somethingnew");
912 break;
913 }
914 },
915 loadMoreCorr: function() {
916 ajax(
917 "/observedgames",
918 "GET",
919 {
920 data: {
921 uid: this.st.user.id,
922 cursor: this.cursor
923 },
924 success: (res) => {
925 const L = res.games.length;
926 if (L > 0) {
927 if (
928 this.cursor == Number.MAX_SAFE_INTEGER &&
929 this.games.length == 0 &&
930 this.gdisplay == "live" &&
931 res.games.some(g => g.score == '*')
932 ) {
933 // First loading: show indicators
934 document
935 .getElementById("btnGcorr")
936 .classList.add("somethingnew");
937 }
938 this.cursor = res.games[L - 1].created;
939 let moreGames = res.games.map(g => {
940 const vname = this.getVname(g.vid);
941 return Object.assign(
942 {},
943 g,
944 {
945 type: "corr",
946 vname: vname
947 }
948 );
949 });
950 this.games = this.games.concat(moreGames);
951 } else this.hasMore = false;
952 }
953 }
954 );
955 },
956 // Challenge lifecycle:
957 addChallenge: function(chall) {
958 // NOTE about next condition: see "askchallenges" case.
959 if (
960 !chall.to ||
961 (this.people[chall.from].id > 0 &&
962 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
963 ) {
964 let newChall = Object.assign({}, chall);
965 newChall.type = this.classifyObject(chall);
966 newChall.randomness = chall.randomness;
967 newChall.added = Date.now();
968 let fromValues = Object.assign({}, this.people[chall.from]);
969 delete fromValues["pages"]; //irrelevant in this context
970 newChall.from = Object.assign({ sid: chall.from }, fromValues);
971 newChall.vname = this.getVname(newChall.vid);
972 this.challenges.push(newChall);
973 if (
974 (newChall.type == "live" && this.cdisplay == "corr") ||
975 (newChall.type == "corr" && this.cdisplay == "live")
976 ) {
977 document
978 .getElementById("btnC" + newChall.type)
979 .classList.add("somethingnew");
980 }
981 if (!!chall.to) {
982 notify(
983 "New challenge",
984 // fromValues.name should exist since the player is online, but
985 // let's consider there is some chance that the challenge arrives
986 // right after we connected and before receiving the poll result:
987 { body: "from " + (fromValues.name || "unknown yet...") }
988 );
989 }
990 }
991 },
992 loadNewchallVariant: async function(cb, vname) {
993 vname = vname || this.getVname(this.newchallenge.vid);
994 await import("@/variants/" + vname + ".js")
995 .then((vModule) => {
996 window.V = vModule[vname + "Rules"];
997 this.newchallenge.V = window.V;
998 this.newchallenge.vname = vname;
999 if (!!cb) cb();
1000 });
1001 },
1002 trySetNewchallDiag: function() {
1003 if (!this.newchallenge.fen) {
1004 this.newchallenge.diag = "";
1005 return;
1006 }
1007 // If vid > 0 then the variant is loaded (function above):
1008 window.V = this.newchallenge.V;
1009 if (
1010 this.newchallenge.vid > 0 &&
1011 !!this.newchallenge.fen &&
1012 V.IsGoodFen(this.newchallenge.fen)
1013 ) {
1014 const parsedFen = V.ParseFen(this.newchallenge.fen);
1015 this.newchallenge.diag = getDiagram({
1016 position: parsedFen.position
1017 //,orientation: parsedFen.turn
1018 });
1019 } else this.newchallenge.diag = "";
1020 },
1021 newChallFromPreset(pchall) {
1022 this.partialResetNewchallenge();
1023 this.newchallenge.vid = pchall.vid;
1024 this.newchallenge.cadence = pchall.cadence;
1025 this.newchallenge.randomness = pchall.randomness;
1026 this.loadNewchallVariant(this.issueNewChallenge);
1027 },
1028 issueNewChallenge: async function() {
1029 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1030 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1031 const ctype = this.classifyObject(this.newchallenge);
1032 // TODO: cadence still unchecked so ctype could be wrong...
1033 let error = "";
1034 if (!this.newchallenge.vid)
1035 error = this.st.tr["Please select a variant"];
1036 else if (ctype == "corr" && this.st.user.id <= 0)
1037 error = this.st.tr["Please log in to play correspondence games"];
1038 else if (!this.newchallenge.to && !!this.newchallenge.color)
1039 error = this.st.tr["Color option only for targeted challenge"];
1040 else if (!!this.newchallenge.to) {
1041 if (this.newchallenge.to == this.st.user.name)
1042 error = this.st.tr["Self-challenge is forbidden"];
1043 else if (
1044 ctype == "live" &&
1045 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1046 ) {
1047 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1048 }
1049 if (
1050 !!this.newchallenge.color &&
1051 !['w', 'b'].includes(this.newchallenge.color)
1052 ) {
1053 error = this.st.tr["Wrong color"];
1054 }
1055 }
1056 if (!!error) {
1057 alert(error);
1058 return;
1059 }
1060 window.V = this.newchallenge.V;
1061 error = checkChallenge(this.newchallenge);
1062 if (error) {
1063 alert(error);
1064 return;
1065 }
1066 // NOTE: "from" information is not required here
1067 let chall = Object.assign({}, this.newchallenge);
1068 // Add only if not already issued (not counting FEN):
1069 if (this.challenges.some(c =>
1070 (
1071 c.from.sid == this.st.user.sid ||
1072 (c.from.id > 0 && c.from.id == this.st.user.id)
1073 )
1074 &&
1075 (
1076 (!c.to && !chall.to) ||
1077 c.to == chall.to
1078 )
1079 &&
1080 c.vid == chall.vid &&
1081 c.cadence == chall.cadence &&
1082 c.randomness == chall.randomness
1083 )) {
1084 alert(this.st.tr["Challenge already exists"]);
1085 return;
1086 }
1087 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1088 delete chall["V"];
1089 delete chall["diag"];
1090 const finishAddChallenge = cid => {
1091 chall.id = cid || "c" + getRandString();
1092 const MAX_ALLOWED_CHALLS = 3;
1093 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1094 let countMyChalls = 0;
1095 let challToDelIdx = 0;
1096 let oldestAdded = Number.MAX_SAFE_INTEGER;
1097 for (let i=0; i<this.challenges.length; i++) {
1098 const c = this.challenges[i];
1099 if (
1100 c.type == ctype &&
1101 (
1102 c.from.sid == this.st.user.sid ||
1103 (c.from.id > 0 && c.from.id == this.st.user.id)
1104 )
1105 ) {
1106 countMyChalls++;
1107 if (c.added < oldestAdded) {
1108 challToDelIdx = i;
1109 oldestAdded = c.added;
1110 }
1111 }
1112 }
1113 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1114 this.send(
1115 "deletechallenge_s",
1116 { data: { cid: this.challenges[challToDelIdx].id } }
1117 );
1118 if (ctype == "corr") {
1119 ajax(
1120 "/challenges",
1121 "DELETE",
1122 { data: { id: this.challenges[challToDelIdx].id } }
1123 );
1124 }
1125 this.challenges.splice(challToDelIdx, 1);
1126 }
1127 this.send("newchallenge", {
1128 data: Object.assign({ from: this.st.user.sid }, chall)
1129 });
1130 // Add new challenge:
1131 chall.from = {
1132 sid: this.st.user.sid,
1133 id: this.st.user.id,
1134 name: this.st.user.name
1135 };
1136 chall.added = Date.now();
1137 // NOTE: vname and type are redundant (deduced from cadence + vid)
1138 chall.type = ctype;
1139 chall.vname = this.newchallenge.vname;
1140 this.challenges.push(chall);
1141 // Remember cadence + vid for quicker further challenges:
1142 localStorage.setItem("cadence", chall.cadence);
1143 localStorage.setItem("vid", chall.vid);
1144 localStorage.setItem("challRandomness", chall.randomness);
1145 document.getElementById("modalNewgame").checked = false;
1146 // Show the challenge if not on current display
1147 if (
1148 (ctype == "live" && this.cdisplay == "corr") ||
1149 (ctype == "corr" && this.cdisplay == "live")
1150 ) {
1151 this.setDisplay('c', ctype);
1152 }
1153 };
1154 if (ctype == "live") {
1155 // Live challenges have a random ID
1156 finishAddChallenge(null);
1157 } else {
1158 // Correspondence game: send challenge to server
1159 ajax(
1160 "/challenges",
1161 "POST",
1162 {
1163 data: { chall: chall },
1164 success: (response) => {
1165 finishAddChallenge(response.id);
1166 }
1167 }
1168 );
1169 }
1170 },
1171 // Callback function after a diagram was showed to accept
1172 // or refuse targetted challenge:
1173 decisionChallenge: function(accepted) {
1174 this.curChallToAccept.accepted = accepted;
1175 this.finishProcessingChallenge(this.curChallToAccept);
1176 document.getElementById("modalAccept").checked = false;
1177 },
1178 finishProcessingChallenge: function(c) {
1179 if (c.accepted) {
1180 c.seat = {
1181 sid: this.st.user.sid,
1182 id: this.st.user.id,
1183 name: this.st.user.name
1184 };
1185 this.launchGame(c);
1186 if (c.type == "live") {
1187 // Remove all live challenges of both players
1188 this.send(
1189 "deletechallenge_s",
1190 { data: { sids: [c.from.sid, c.seat.sid] } }
1191 );
1192 }
1193 else
1194 // Corr challenge: just remove the challenge
1195 this.send("deletechallenge_s", { data: { cid: c.id } });
1196 } else {
1197 const oppsid = this.getOppsid(c);
1198 if (!!oppsid)
1199 this.send("refusechallenge", { data: c.id, target: oppsid });
1200 if (c.type == "corr") {
1201 ajax(
1202 "/challenges",
1203 "DELETE",
1204 { data: { id: c.id } }
1205 );
1206 }
1207 this.send("deletechallenge_s", { data: { cid: c.id } });
1208 }
1209 },
1210 // TODO: if several players click same challenge at the same time: problem
1211 clickChallenge: async function(c) {
1212 const myChallenge =
1213 c.from.sid == this.st.user.sid || //live
1214 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1215 if (!myChallenge) {
1216 if (c.type == "corr" && this.st.user.id <= 0) {
1217 alert(this.st.tr["Please log in to accept corr challenges"]);
1218 return;
1219 }
1220 c.accepted = true;
1221 await import("@/variants/" + c.vname + ".js")
1222 .then((vModule) => {
1223 window.V = vModule[c.vname + "Rules"];
1224 if (!!c.to) {
1225 // c.to == this.st.user.name (connected)
1226 if (!!c.fen) {
1227 const parsedFen = V.ParseFen(c.fen);
1228 this.tchallDiag = getDiagram({
1229 position: parsedFen.position,
1230 orientation: parsedFen.turn
1231 });
1232 }
1233 this.curChallToAccept = c;
1234 document.getElementById("modalAccept").checked = true;
1235 }
1236 else this.finishProcessingChallenge(c);
1237 });
1238 }
1239 else {
1240 // My challenge
1241 if (c.type == "corr") {
1242 ajax(
1243 "/challenges",
1244 "DELETE",
1245 { data: { id: c.id } }
1246 );
1247 }
1248 this.send("deletechallenge_s", { data: { cid: c.id } });
1249 }
1250 // In all cases, the challenge is consumed:
1251 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1252 },
1253 // NOTE: when launching game, the challenge is already being deleted
1254 launchGame: function(c) {
1255 // White player index 0, black player index 1:
1256 let players =
1257 !!c.color
1258 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1259 : shuffle([c.from, c.seat]);
1260 players.forEach(p => {
1261 if (!!p["tmpIds"]) delete p["tmpIds"];
1262 });
1263 // These game informations will be shared
1264 let gameInfo = {
1265 id: getRandString(),
1266 fen: c.fen || V.GenRandInitFen(c.randomness),
1267 randomness: c.randomness, //for rematch
1268 players: players,
1269 vid: c.vid,
1270 cadence: c.cadence
1271 };
1272 const notifyNewgame = () => {
1273 const oppsid = this.getOppsid(c);
1274 if (!!oppsid)
1275 // Opponent is online
1276 this.send("startgame", { data: gameInfo, target: oppsid });
1277 // If new corr game, notify Hall (except opponent and me)
1278 if (c.type == "corr") {
1279 this.send(
1280 "newgame",
1281 {
1282 data: gameInfo,
1283 excluded: [this.st.user.sid, oppsid]
1284 }
1285 );
1286 }
1287 // Notify MyGames page:
1288 this.send(
1289 "notifynewgame",
1290 {
1291 data: gameInfo,
1292 targets: gameInfo.players
1293 }
1294 );
1295 // NOTE: no need to send the game to the room, since I'll connect
1296 // on game just after, the main Hall will be notified.
1297 };
1298 if (c.type == "live") {
1299 notifyNewgame();
1300 this.startNewGame(gameInfo);
1301 } else {
1302 // corr: game only on server
1303 ajax(
1304 "/games",
1305 "POST",
1306 {
1307 // cid is useful to delete the challenge:
1308 data: {
1309 gameInfo: gameInfo,
1310 cid: c.id
1311 },
1312 success: (response) => {
1313 gameInfo.id = response.id;
1314 notifyNewgame();
1315 this.$router.push("/game/" + response.id);
1316 }
1317 }
1318 );
1319 }
1320 },
1321 // NOTE: for live games only (corr games start on the server)
1322 startNewGame: function(gameInfo) {
1323 const game = Object.assign(
1324 {},
1325 gameInfo,
1326 {
1327 // (other) Game infos: constant
1328 fenStart: gameInfo.fen,
1329 vname: this.getVname(gameInfo.vid),
1330 created: Date.now(),
1331 // Game state (including FEN): will be updated
1332 moves: [],
1333 clocks: [-1, -1], //-1 = unstarted
1334 chats: [],
1335 score: "*"
1336 }
1337 );
1338 setTimeout(
1339 () => {
1340 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1341 GameStorage.add(game, (err) => {
1342 // If an error occurred, game is not added: the focused tab
1343 // already added the game.
1344 if (!this.focus) {
1345 if (this.st.settings.sound)
1346 // This will be played several times if several hidden tabs
1347 // on Hall... TODO: fix that (how ?!)
1348 new Audio("/sounds/newgame.flac").play().catch(() => {});
1349 notify(
1350 "New live game",
1351 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1352 );
1353 }
1354 this.$router.push("/game/" + gameInfo.id);
1355 });
1356 },
1357 this.focus ? 0 : 500 + 1000 * Math.random()
1358 );
1359 }
1360 }
1361 };
1362 </script>
1363
1364 <style lang="sass" scoped>
1365 .active
1366 color: #388e3c
1367
1368 #infoDiv > .card
1369 padding: 15px 0
1370 max-width: 430px
1371
1372 #newgameDiv > .card, #acceptDiv > .card
1373 max-width: 767px
1374 max-height: 100%
1375
1376 div#peopleWrap > .card
1377 max-height: 100%
1378
1379 @media screen and (min-width: 1281px)
1380 div#peopleWrap > .card
1381 max-width: 66.67%
1382
1383 @media screen and (max-width: 1280px)
1384 div#peopleWrap > .card
1385 max-width: 83.33%
1386
1387 @media screen and (max-width: 767px)
1388 div#peopleWrap > .card
1389 max-width: 100%
1390
1391 #players
1392 width: 50%
1393 position: relative
1394 float: left
1395
1396 #chat
1397 width: 50%
1398 float: left
1399 position: relative
1400
1401 @media screen and (max-width: 767px)
1402 #players, #chats
1403 width: 100%
1404
1405 #chat > .card
1406 max-width: 100%
1407 margin: 0;
1408 border: none;
1409
1410 #players > p
1411 margin-left: 5px
1412
1413 .anonymous
1414 font-style: italic
1415
1416 button.player-action
1417 margin-left: 32px
1418
1419 .somethingnew
1420 background-color: #90C4EC !important
1421
1422 .tabbtn
1423 background-color: #f9faee
1424
1425 button.acceptBtn
1426 background-color: lightgreen
1427 button.refuseBtn
1428 background-color: red
1429
1430 #buttonsTchall
1431 // margin-top set dynamically (depends if diagram showed or not)
1432 & > button > span
1433 width: 100%
1434 text-align: center
1435
1436 .variantName
1437 font-weight: bold
1438
1439 .diagram
1440 margin: 0 auto
1441 max-width: 400px
1442 // width: 100% required for Firefox
1443 width: 100%
1444
1445 #inputFen
1446 width: 100%
1447
1448 #div2, #div3
1449 margin-top: 15px
1450 @media screen and (max-width: 767px)
1451 #div2, #div3
1452 margin-top: 0
1453
1454 .user-bio
1455 display: inline
1456
1457 tr > td
1458 &.random-0
1459 background-color: #FF5733
1460 &.random-1
1461 background-color: #2B63B4
1462 &.random-2
1463 background-color: #33B42B
1464
1465 @media screen and (max-width: 767px)
1466 h4
1467 margin: 5px 0
1468
1469 button#loadMoreBtn
1470 display: block
1471 margin: 0 auto
1472
1473 td.remove-preset
1474 background-color: lightgrey
1475 text-align: center
1476 & > img
1477 height: 1em
1478 </style>