3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="toggleSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(onClick="window.doClick('modalPeople')")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondence challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondence games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { notify } from "@/utils/notifications";
209 import { ArrayFun } from "@/utils/array";
210 import { ajax } from "@/utils/ajax";
211 import params from "@/parameters";
212 import { getRandString, shuffle, randInt } from "@/utils/alea";
213 import { getDiagram } from "@/utils/printDiagram";
214 import Chat from "@/components/Chat.vue";
215 import UserBio from "@/components/UserBio.vue";
216 import GameList from "@/components/GameList.vue";
217 import ChallengeList from "@/components/ChallengeList.vue";
218 import { GameStorage } from "@/utils/gameStorage";
219 import { processModalClick } from "@/utils/modalClick";
231 cdisplay: "live", //or corr
233 // timestamp of last showed (oldest) corr game:
234 cursor: Number.MAX_SAFE_INTEGER,
235 // hasMore == TRUE: a priori there could be more games to load
243 vid: parseInt(localStorage.getItem("vid")) || 0,
244 to: "", //name of challenged player (if any)
245 cadence: localStorage.getItem("cadence") || "",
247 // Warning: randomness can be 0, then !!randomness is false
248 (parseInt(localStorage.getItem("challRandomness"))+1 || 3) - 1,
249 // VariantRules object, stored to not interfere with
250 // diagrams of targetted challenges:
253 diag: "", //visualizing FEN
254 memorize: false //put settings in localStorage
258 curChallToAccept: {from: {}},
259 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
262 socketCloseListener: 0,
263 // Related to (killing of) self multi-connects:
268 // st.variants changes only once, at loading from [] to [...]
269 "st.variants": function() {
270 // Set potential challenges and games variant names:
271 this.challenges.concat(this.games).forEach(o => {
272 if (!o.vname) o.vname = this.getVname(o.vid);
274 if (!this.newchallenge.V && this.newchallenge.vid > 0)
275 this.loadNewchallVariant();
277 $route: function(to, from) {
278 if (to.path != "/") this.cleanBeforeDestroy();
281 created: function() {
282 document.addEventListener('visibilitychange', this.visibilityChange);
283 window.addEventListener('focus', this.onFocus);
284 window.addEventListener('blur', this.onBlur);
285 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
286 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
287 this.loadNewchallVariant();
288 const my = this.st.user;
289 const tmpId = getRandString();
297 tmpId: { page: "/", focus: true }
301 const connectAndPoll = () => {
302 this.send("connect");
303 this.send("pollclientsandgamers");
305 // Initialize connection
306 this.connexionString =
308 "/?sid=" + this.st.user.sid +
309 "&id=" + this.st.user.id +
312 // Hall: path is "/" (TODO: could be hard-coded as well)
313 encodeURIComponent(this.$route.path);
314 this.conn = new WebSocket(this.connexionString);
315 this.conn.onopen = connectAndPoll;
316 this.conn.addEventListener("message", this.socketMessageListener);
317 this.socketCloseListener = setInterval(
319 if (this.conn.readyState == 3) {
320 this.conn.removeEventListener("message", this.socketMessageListener);
321 this.conn = new WebSocket(this.connexionString);
322 this.conn.addEventListener("message", this.socketMessageListener);
328 mounted: function() {
329 document.getElementById("peopleWrap")
330 .addEventListener("click", (e) => {
331 processModalClick(e, () => {
332 this.toggleSocialColor("close")
335 ["infoDiv", "newgameDiv"].forEach(eltName => {
336 document.getElementById(eltName)
337 .addEventListener("click", processModalClick);
339 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
340 b.addEventListener("click", () => {
341 this.newchallenge.cadence = b.innerHTML;
344 const dispCorr = this.$route.query["disp"];
346 dispCorr || localStorage.getItem("type-challenges") || "live";
348 dispCorr || localStorage.getItem("type-games") || "live";
349 this.setDisplay('c', showCtype);
350 this.setDisplay('g', showGtype);
351 // Ask server for current corr games (all but mines)
353 // Also ask for corr challenges (open + sent by/to me)
354 // List them all, because they are not supposed to be that many (TODO?)
359 data: { uid: this.st.user.id },
360 success: (response) => {
362 response.challenges.length > 0 &&
363 this.challenges.length == 0 &&
364 this.cdisplay == "live"
367 .getElementById("btnCcorr")
368 .classList.add("somethingnew");
370 // Gather all senders names, and then retrieve full identity:
371 // (TODO [perf]: some might be online...)
373 response.challenges.forEach(c => {
374 if (c.uid != this.st.user.id) names[c.uid] = "";
375 else if (!!c.target && c.target != this.st.user.id)
376 names[c.target] = "";
378 const addChallenges = () => {
379 names[this.st.user.id] = this.st.user.name; //in case of
380 this.challenges = this.challenges.concat(
381 response.challenges.map(c => {
382 const from = { name: names[c.uid], id: c.uid }; //or just name
383 const type = this.classifyObject(c);
384 const vname = this.getVname(c.vid);
385 return Object.assign(
391 to: c.target ? names[c.target] : ""
398 if (Object.keys(names).length > 0) {
403 data: { ids: Object.keys(names).join(",") },
404 success: (response2) => {
405 response2.users.forEach(u => {
406 names[u.id] = u.name;
412 } else addChallenges();
417 beforeDestroy: function() {
418 this.cleanBeforeDestroy();
421 cleanBeforeDestroy: function() {
422 clearInterval(this.socketCloseListener);
423 document.removeEventListener('visibilitychange', this.visibilityChange);
424 window.removeEventListener('focus', this.onFocus);
425 window.removeEventListener('blur', this.onBlur);
426 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
427 this.conn.removeEventListener("message", this.socketMessageListener);
428 this.send("disconnect");
431 getRandomnessClass: function(pc) {
433 ["random-" + pc.randomness]: true
436 anonymousCount: function() {
438 Object.values(this.people).forEach(p => {
439 // Do not cound people who did not send their identity yet:
440 count += (!p.name && p.id === 0) ? 1 : 0;
444 visibilityChange: function() {
445 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
446 this.focus = (document.visibilityState == "visible");
447 this.send(this.focus ? "getfocus" : "losefocus");
449 onFocus: function() {
451 this.send("getfocus");
455 this.send("losefocus");
457 partialResetNewchallenge: function() {
458 // Reset potential target and custom FEN:
459 this.newchallenge.to = "";
460 this.newchallenge.fen = "";
461 this.newchallenge.diag = "";
462 this.newchallenge.memorize = false;
464 showNewchallengeForm: function() {
465 this.partialResetNewchallenge();
466 window.doClick("modalNewgame");
468 addPresetChall: function(chall) {
469 // Add only if not already existing:
470 if (this.presetChalls.some(c =>
471 c.vid == chall.vid &&
472 c.cadence == chall.cadence &&
473 c.randomness == chall.randomness
477 const L = this.presetChalls.length;
478 this.presetChalls.push({
481 vname: chall.vname, //redundant, but easier
482 cadence: chall.cadence,
483 randomness: chall.randomness
485 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
487 removePresetChall: function(e, pchall) {
490 this.presetChalls.findIndex(pc => pc.index == pchall.index);
491 this.presetChalls.splice(pchallIdx, 1);
492 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
494 tchallButtonsMargin: function() {
495 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
498 changeChallTarget: function() {
499 if (!this.newchallenge.to) {
500 // Reset potential FEN + diagram
501 this.newchallenge.fen = "";
502 this.newchallenge.diag = "";
505 cadenceFocusIfOpened: function() {
506 if (event.target.checked)
507 document.getElementById("cadence").focus();
509 send: function(code, obj) {
510 if (!!this.conn && this.conn.readyState == 1) {
511 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
514 getVname: function(vid) {
515 const variant = this.st.variants.find(v => v.id == vid);
516 // this.st.variants might be uninitialized (variant == null)
517 return variant ? variant.name : "";
519 filterChallenges: function(type) {
520 return this.challenges.filter(c => c.type == type);
522 filterGames: function(type) {
523 return this.games.filter(g => g.type == type);
525 // o: challenge or game
526 classifyObject: function(o) {
527 // Consider imports as live games (TODO)
528 if (!!o.id && !!o.id.toString().match(/^i/)) return "live";
529 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
531 setDisplay: function(letter, type, e) {
532 this[letter + "display"] = type;
533 localStorage.setItem(
534 "type-" + (letter == "c" ? "challenges" : "games"),
539 : document.getElementById("btn" + letter.toUpperCase() + type);
540 elt.classList.add("active");
541 elt.classList.remove("somethingnew"); //in case of
542 if (!!elt.previousElementSibling)
543 elt.previousElementSibling.classList.remove("active");
544 else elt.nextElementSibling.classList.remove("active");
546 isGamer: function(sid) {
547 return Object.values(this.people[sid].tmpIds)
548 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
550 isFocusedOnHall: function(sid) {
552 // This is meant to challenge people, thus the next 2 conditions:
553 this.st.user.id > 0 &&
554 sid != this.st.user.sid &&
555 Object.values(this.people[sid].tmpIds)
556 .some(v => v.focus && v.page == "/")
559 challenge: function(sid) {
560 this.partialResetNewchallenge();
561 // Available, in Hall
562 this.newchallenge.to = this.people[sid].name;
563 // TODO: also store target sid to not re-search for it
564 document.getElementById("modalPeople").checked = false;
565 window.doClick("modalNewgame");
567 watchGame: function(sid) {
568 // In some game, maybe playing maybe not: show a random one
570 Object.values(this.people[sid].tmpIds).forEach(v => {
572 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
573 if (!!matchGid) gids.push(matchGid[0]);
576 const gid = gids[Math.floor(Math.random() * gids.length)];
577 window.open("/#/game/" + gid, "_blank");
579 showGame: function(g) {
580 // NOTE: we are an observer, since only games I don't play are shown here
581 // ==> Moves sent by connected remote player(s) if live game
582 window.open("/#/game/" + g.id, "_blank");
584 toggleSocialColor: function(action) {
585 if (!action && document.getElementById("modalPeople").checked)
586 document.getElementById("inputChat").focus();
588 document.getElementById("peopleBtn").classList.remove("somethingnew");
590 processChat: function(chat) {
591 this.send("newchat", { data: chat });
593 getOppsid: function(c) {
594 let oppsid = c.from.sid; //may not be defined if corr + offline opp
596 oppsid = Object.keys(this.people).find(
597 sid => this.people[sid].id == c.from.id
603 socketMessageListener: function(msg) {
604 if (!this.conn) return;
605 const data = JSON.parse(msg.data);
607 case "pollclientsandgamers": {
608 // TODO: shuffling and random filtering on server,
609 // if the room is really crowded.
610 Object.keys(data.sockIds).forEach(sid => {
611 if (sid != this.st.user.sid) {
612 // Pick a target tmpId (+page) at random:
613 const pt = Object.values(data.sockIds[sid]);
614 const randPage = pt[randInt(pt.length)].page;
623 if (!this.people[sid])
624 // Do not set name or id: identity unknown yet
625 this.people[sid] = { tmpIds: data.sockIds[sid] };
627 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
628 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
630 this.send("askchallenges", { target: sid });
631 Object.values(data.sockIds[sid]).forEach(v => {
633 v.page.indexOf("/game/") >= 0 &&
634 !v.page.match(/\/[0-9]+$/)
636 // Peer is in Game: ask only if live game
637 this.send("askgame", { target: sid, page: v.page });
645 const page = data.page || "/";
646 if (data.code == "connect") {
647 // Ask challenges only on first connexion:
648 if (!this.people[data.from[0]])
649 this.send("askchallenges", { target: data.from[0] });
651 // Ask game only if live:
652 else if (!page.match(/\/[0-9]+$/))
653 this.send("askgame", { target: data.from[0], page: page });
654 if (!this.people[data.from[0]]) {
660 [data.from[1]]: { page: page, focus: true }
664 // For self multi-connects tests:
665 this.newConnect[data.from[0]] = true;
666 this.send("askidentity", { target: data.from[0], page: page });
668 this.people[data.from[0]].tmpIds[data.from[1]] =
669 { page: page, focus: true };
670 this.$forceUpdate(); //TODO: shouldn't be required
675 case "gdisconnect": {
676 // If the user reloads the page twice very quickly
677 // (experienced with Firefox), the first reload won't have time to
678 // connect but will trigger a "close" event anyway.
679 // ==> Next check is required.
680 if (!this.people[data.from[0]]) return;
681 delete this.people[data.from[0]].tmpIds[data.from[1]];
682 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
683 this.$delete(this.people, data.from[0]);
684 else this.$forceUpdate(); //TODO: shouldn't be required
685 if (data.code == "disconnect") {
686 // Remove the live challenges sent by this player, if
687 // he isn't connected on another tab:
689 !this.people[data.from[0]] ||
690 Object.values(this.people[data.from[0]].tmpIds)
691 .every(v => v.page != "/")
695 c => c.type == "live" && c.from.sid == data.from[0],
700 // Remove the matching live game if now unreachable
701 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
702 // Corr games are always reachable:
703 if (!gid.match(/^[0-9]+$/)) {
704 // Live games are reachable if someone is on the game page
705 if (Object.values(this.people).every(p =>
706 Object.values(p.tmpIds).every(v => v.page != data.page))
708 ArrayFun.remove(this.games, g => g.id == gid);
715 let player = this.people[data.from[0]];
716 // If user reload a page, focus may arrive earlier than connect
718 player.tmpIds[data.from[1]].focus = true;
719 this.$forceUpdate(); //TODO: shouldn't be required
724 let player = this.people[data.from[0]];
726 player.tmpIds[data.from[1]].focus = false;
727 this.$forceUpdate(); //TODO: shouldn't be required
731 case "askidentity": {
732 // Request for identification
734 // Decompose to avoid revealing email
735 name: this.st.user.name,
736 sid: this.st.user.sid,
739 this.send("identity", { data: me, target: data.from });
743 const user = data.data;
744 let player = this.people[user.sid];
745 // player.tmpIds is already set
747 player.name = user.name;
748 // TODO: this.$set(people, ...) fails. So forceUpdate.
749 // But this shouldn't be like that!
751 // If I multi-connect, kill current connexion if no mark (I'm older)
752 if (this.newConnect[user.sid]) {
753 delete this.newConnect[user.sid];
756 user.id == this.st.user.id &&
757 user.sid != this.st.user.sid
759 // I logged in elsewhere:
760 this.cleanBeforeDestroy();
761 alert(this.st.tr["New connexion detected: tab now offline"]);
766 case "askchallenges": {
767 // Send my current live challenges (if any)
768 const myChallenges = this.challenges
770 c.from.sid == this.st.user.sid && c.type == "live"
773 // NOTE: in principle, should only send targeted challenge to the
774 // target. But we may not know yet the identity of the target
775 // (just name), so can't decide if data.from is the target.
778 from: this.st.user.sid,
780 randomness: c.randomness,
787 if (myChallenges.length > 0)
788 this.send("challenges", { data: myChallenges, target: data.from });
791 case "challenges": //after "askchallenges"
792 data.data.forEach(this.addChallenge);
795 this.addChallenge(data.data);
797 case "refusechallenge": {
798 const cid = data.data;
799 ArrayFun.remove(this.challenges, c => c.id == cid);
800 alert(this.st.tr["Challenge declined"]);
803 case "deletechallenge_s": {
804 // NOTE: the challenge(s) may be already removed
805 const cref = data.data;
807 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
808 else if (!!cref.sids) {
809 cref.sids.forEach(s => {
812 c => c.type == "live" && c.from.sid == s,
819 case "game": // Individual request
821 const game = data.data;
822 // Ignore games where I play (will go in MyGames page),
823 // and also games that I already received.
825 this.games.findIndex(g => g.id == game.id) == -1 &&
826 game.players.every(p => {
828 p.sid != this.st.user.sid &&
829 (p.id == 0 || p.id != this.st.user.id)
834 newGame.type = this.classifyObject(game);
835 newGame.vname = this.getVname(game.vid);
837 // New game from Hall
839 this.games.push(newGame);
841 newGame.score == '*' &&
842 (newGame.type == "live" && this.gdisplay == "corr") ||
843 (newGame.type == "corr" && this.gdisplay == "live")
846 .getElementById("btnG" + newGame.type)
847 .classList.add("somethingnew");
853 let g = this.games.find(g => g.id == data.gid);
854 if (!!g) g.score = data.score;
858 // New game just started, I'm involved
859 const gameInfo = data.data;
860 if (this.classifyObject(gameInfo) == "live")
861 this.startNewGame(gameInfo);
864 this.st.tr["New correspondence game:"] + " " +
865 "<a href='#/game/" + gameInfo.id + "'>" +
866 "#/game/" + gameInfo.id + "</a>";
867 document.getElementById("modalInfo").checked = true;
872 this.$refs["chatcomp"].newChat(data.data);
873 if (!document.getElementById("modalPeople").checked)
874 document.getElementById("peopleBtn").classList.add("somethingnew");
878 loadMoreCorr: function() {
884 uid: this.st.user.id,
888 const L = res.games.length;
891 this.cursor == Number.MAX_SAFE_INTEGER &&
892 this.games.length == 0 &&
893 this.gdisplay == "live" &&
894 res.games.some(g => g.score == '*')
896 // First loading: show indicators
898 .getElementById("btnGcorr")
899 .classList.add("somethingnew");
901 this.cursor = res.games[L - 1].created;
902 let moreGames = res.games.map(g => {
903 const vname = this.getVname(g.vid);
904 return Object.assign(
913 this.games = this.games.concat(moreGames);
914 } else this.hasMore = false;
919 // Challenge lifecycle:
920 addChallenge: function(chall) {
921 // NOTE about next condition: see "askchallenges" case.
924 (this.people[chall.from].id > 0 &&
925 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
927 let newChall = Object.assign({}, chall);
928 newChall.type = this.classifyObject(chall);
929 newChall.randomness = chall.randomness;
930 newChall.added = Date.now();
931 let fromValues = Object.assign({}, this.people[chall.from]);
932 delete fromValues["pages"]; //irrelevant in this context
933 newChall.from = Object.assign({ sid: chall.from }, fromValues);
934 newChall.vname = this.getVname(newChall.vid);
935 this.challenges.push(newChall);
937 (newChall.type == "live" && this.cdisplay == "corr") ||
938 (newChall.type == "corr" && this.cdisplay == "live")
941 .getElementById("btnC" + newChall.type)
942 .classList.add("somethingnew");
947 // fromValues.name should exist since the player is online, but
948 // let's consider there is some chance that the challenge arrives
949 // right after we connected and before receiving the poll result:
950 { body: "from " + (fromValues.name || "unknown yet...") }
955 loadNewchallVariant: async function(cb) {
956 const vname = this.getVname(this.newchallenge.vid);
957 await import("@/variants/" + vname + ".js")
959 window.V = vModule[vname + "Rules"];
960 this.newchallenge.V = window.V;
961 this.newchallenge.vname = vname;
965 trySetNewchallDiag: function() {
966 if (!this.newchallenge.fen) {
967 this.newchallenge.diag = "";
970 // If vid > 0 then the variant is loaded (function above):
971 window.V = this.newchallenge.V;
973 this.newchallenge.vid > 0 &&
974 !!this.newchallenge.fen &&
975 V.IsGoodFen(this.newchallenge.fen)
977 const parsedFen = V.ParseFen(this.newchallenge.fen);
978 this.newchallenge.diag = getDiagram({
979 position: parsedFen.position,
980 orientation: parsedFen.turn
982 } else this.newchallenge.diag = "";
984 newChallFromPreset(pchall) {
985 this.partialResetNewchallenge();
986 this.newchallenge.vid = pchall.vid;
987 this.newchallenge.cadence = pchall.cadence;
988 this.newchallenge.randomness = pchall.randomness;
989 this.loadNewchallVariant(this.issueNewChallenge);
991 issueNewChallenge: async function() {
992 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
993 this.newchallenge.cadence += "+0"; //assume minutes, no increment
994 const ctype = this.classifyObject(this.newchallenge);
995 // TODO: cadence still unchecked so ctype could be wrong...
997 if (!this.newchallenge.vid)
998 error = this.st.tr["Please select a variant"];
999 else if (ctype == "corr" && this.st.user.id <= 0)
1000 error = this.st.tr["Please log in to play correspondence games"];
1001 else if (!!this.newchallenge.to) {
1002 if (this.newchallenge.to == this.st.user.name)
1003 error = this.st.tr["Self-challenge is forbidden"];
1006 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1008 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1015 window.V = this.newchallenge.V;
1016 error = checkChallenge(this.newchallenge);
1021 // NOTE: "from" information is not required here
1022 let chall = Object.assign({}, this.newchallenge);
1023 // Add only if not already issued (not counting target or FEN):
1024 if (this.challenges.some(c =>
1026 c.from.sid == this.st.user.sid ||
1027 (c.from.id > 0 && c.from.id == this.st.user.id)
1030 c.vid == chall.vid &&
1031 c.cadence == chall.cadence &&
1032 c.randomness == chall.randomness
1034 alert(this.st.tr["Challenge already exists"]);
1037 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1039 delete chall["diag"];
1040 const finishAddChallenge = cid => {
1041 chall.id = cid || "c" + getRandString();
1042 const MAX_ALLOWED_CHALLS = 3;
1043 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1044 let countMyChalls = 0;
1045 let challToDelIdx = 0;
1046 let oldestAdded = Number.MAX_SAFE_INTEGER;
1047 for (let i=0; i<this.challenges.length; i++) {
1048 const c = this.challenges[i];
1052 c.from.sid == this.st.user.sid ||
1053 (c.from.id > 0 && c.from.id == this.st.user.id)
1057 if (c.added < oldestAdded) {
1059 oldestAdded = c.added;
1063 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1065 "deletechallenge_s",
1066 { data: { cid: this.challenges[challToDelIdx].id } }
1068 if (ctype == "corr") {
1072 { data: { id: this.challenges[challToDelIdx].id } }
1075 this.challenges.splice(challToDelIdx, 1);
1077 this.send("newchallenge", {
1078 data: Object.assign({ from: this.st.user.sid }, chall)
1080 // Add new challenge:
1082 sid: this.st.user.sid,
1083 id: this.st.user.id,
1084 name: this.st.user.name
1086 chall.added = Date.now();
1087 // NOTE: vname and type are redundant (deduced from cadence + vid)
1089 chall.vname = this.newchallenge.vname;
1090 this.challenges.push(chall);
1091 // Remember cadence + vid for quicker further challenges:
1092 localStorage.setItem("cadence", chall.cadence);
1093 localStorage.setItem("vid", chall.vid);
1094 localStorage.setItem("challRandomness", chall.randomness);
1095 document.getElementById("modalNewgame").checked = false;
1096 // Show the challenge if not on current display
1098 (ctype == "live" && this.cdisplay == "corr") ||
1099 (ctype == "corr" && this.cdisplay == "live")
1101 this.setDisplay('c', ctype);
1104 if (ctype == "live") {
1105 // Live challenges have a random ID
1106 finishAddChallenge(null);
1108 // Correspondence game: send challenge to server
1113 data: { chall: chall },
1114 success: (response) => {
1115 finishAddChallenge(response.id);
1121 // Callback function after a diagram was showed to accept
1122 // or refuse targetted challenge:
1123 decisionChallenge: function(accepted) {
1124 this.curChallToAccept.accepted = accepted;
1125 this.finishProcessingChallenge(this.curChallToAccept);
1126 document.getElementById("modalAccept").checked = false;
1128 finishProcessingChallenge: function(c) {
1131 sid: this.st.user.sid,
1132 id: this.st.user.id,
1133 name: this.st.user.name
1136 if (c.type == "live") {
1137 // Remove all live challenges of both players
1139 "deletechallenge_s",
1140 { data: { sids: [c.from.sid, c.seat.sid] } }
1144 // Corr challenge: just remove the challenge
1145 this.send("deletechallenge_s", { data: { cid: c.id } });
1147 const oppsid = this.getOppsid(c);
1149 this.send("refusechallenge", { data: c.id, target: oppsid });
1150 if (c.type == "corr") {
1154 { data: { id: c.id } }
1157 this.send("deletechallenge_s", { data: { cid: c.id } });
1160 // TODO: if several players click same challenge at the same time: problem
1161 clickChallenge: async function(c) {
1163 c.from.sid == this.st.user.sid || //live
1164 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1166 if (c.type == "corr" && this.st.user.id <= 0) {
1167 alert(this.st.tr["Please log in to accept corr challenges"]);
1171 await import("@/variants/" + c.vname + ".js")
1172 .then((vModule) => {
1173 window.V = vModule[c.vname + "Rules"];
1175 // c.to == this.st.user.name (connected)
1177 const parsedFen = V.ParseFen(c.fen);
1178 c.mycolor = V.GetOppCol(parsedFen.turn);
1179 this.tchallDiag = getDiagram({
1180 position: parsedFen.position,
1181 orientation: c.mycolor
1184 this.curChallToAccept = c;
1185 document.getElementById("modalAccept").checked = true;
1187 else this.finishProcessingChallenge(c);
1192 if (c.type == "corr") {
1196 { data: { id: c.id } }
1199 this.send("deletechallenge_s", { data: { cid: c.id } });
1201 // In all cases, the challenge is consumed:
1202 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1204 // NOTE: when launching game, the challenge is already being deleted
1205 launchGame: function(c) {
1206 // White player index 0, black player index 1:
1209 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1210 : shuffle([c.from, c.seat]);
1211 players.forEach(p => {
1212 if (!!p["tmpIds"]) delete p["tmpIds"];
1214 // These game informations will be shared
1216 id: getRandString(),
1217 fen: c.fen || V.GenRandInitFen(c.randomness),
1218 randomness: c.randomness, //for rematch
1223 const notifyNewgame = () => {
1224 const oppsid = this.getOppsid(c);
1226 // Opponent is online
1227 this.send("startgame", { data: gameInfo, target: oppsid });
1228 // If new corr game, notify Hall (except opponent and me)
1229 if (c.type == "corr") {
1234 excluded: [this.st.user.sid, oppsid]
1238 // Notify MyGames page:
1243 targets: gameInfo.players
1246 // NOTE: no need to send the game to the room, since I'll connect
1247 // on game just after, the main Hall will be notified.
1249 if (c.type == "live") {
1251 this.startNewGame(gameInfo);
1253 // corr: game only on server
1258 // cid is useful to delete the challenge:
1263 success: (response) => {
1264 gameInfo.id = response.id;
1266 this.$router.push("/game/" + response.id);
1272 // NOTE: for live games only (corr games start on the server)
1273 startNewGame: function(gameInfo) {
1274 const game = Object.assign(
1278 // (other) Game infos: constant
1279 fenStart: gameInfo.fen,
1280 vname: this.getVname(gameInfo.vid),
1281 created: Date.now(),
1282 // Game state (including FEN): will be updated
1284 clocks: [-1, -1], //-1 = unstarted
1291 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1292 GameStorage.add(game, (err) => {
1293 // If an error occurred, game is not added: the focused tab
1294 // already added the game.
1296 if (this.st.settings.sound)
1297 // This will be played several times if several hidden tabs
1298 // on Hall... TODO: fix that (how ?!)
1299 new Audio("/sounds/newgame.flac").play().catch(() => {});
1302 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1305 this.$router.push("/game/" + gameInfo.id);
1308 this.focus ? 0 : 500 + 1000 * Math.random()
1315 <style lang="sass" scoped>
1323 #newgameDiv > .card, #acceptDiv > .card
1327 div#peopleWrap > .card
1330 @media screen and (min-width: 1281px)
1331 div#peopleWrap > .card
1334 @media screen and (max-width: 1280px)
1335 div#peopleWrap > .card
1338 @media screen and (max-width: 767px)
1339 div#peopleWrap > .card
1352 @media screen and (max-width: 767px)
1367 button.player-action
1371 background-color: #90C4EC !important
1374 background-color: #f9faee
1377 background-color: lightgreen
1379 background-color: red
1382 // margin-top set dynamically (depends if diagram showed or not)
1393 // width: 100% required for Firefox
1401 @media screen and (max-width: 767px)
1410 background-color: #FF5733
1412 background-color: #2B63B4
1414 background-color: #33B42B
1416 @media screen and (max-width: 767px)
1425 background-color: lightgrey