1 import { ChessRules
} from "@/base_rules";
2 import { ArrayFun
} from "@/utils/array";
3 import { randInt
} from "@/utils/alea";
5 export const VariantRules
= class LosersRules
extends ChessRules
{
6 // Trim all non-capturing moves
7 static KeepCaptures(moves
) {
8 return moves
.filter(m
=> m
.vanish
.length
== 2);
11 // Stop at the first capture found (if any)
13 const color
= this.turn
;
14 const oppCol
= V
.GetOppCol(color
);
15 for (let i
= 0; i
< V
.size
.x
; i
++) {
16 for (let j
= 0; j
< V
.size
.y
; j
++) {
18 this.board
[i
][j
] != V
.EMPTY
&&
19 this.getColor(i
, j
) != oppCol
&&
20 this.getPotentialMovesFrom([i
, j
]).some(m
=>
21 // Warning: duscard castle moves
22 m
.vanish
.length
== 2 && m
.appear
.length
== 1)
31 getPossibleMovesFrom(sq
) {
32 let moves
= this.filterValid(this.getPotentialMovesFrom(sq
));
33 const captureMoves
= V
.KeepCaptures(moves
);
34 if (captureMoves
.length
> 0) return captureMoves
;
35 if (this.atLeastOneCapture()) return [];
40 const moves
= super.getAllValidMoves();
41 if (moves
.some(m
=> m
.vanish
.length
== 2)) return V
.KeepCaptures(moves
);
46 // If only my king remains, I win
47 const color
= this.turn
;
49 outerLoop: for (let i
=0; i
<V
.size
.x
; i
++) {
50 for (let j
=0; j
<V
.size
.y
; j
++) {
52 this.board
[i
][j
] != V
.EMPTY
&&
53 this.getColor(i
,j
) == color
&&
54 this.getPiece(i
,j
) != V
.KING
61 if (onlyKing
) return color
== "w" ? "1-0" : "0-1";
62 if (this.atLeastOneMove()) return "*";
63 // No valid move: the side who cannot move (or is checkmated) wins
64 return this.turn
== "w" ? "1-0" : "0-1";
67 static get SEARCH_DEPTH() {
72 // Less material is better (more subtle in fact but...)
73 return -super.evalPosition();