Refactor models (merge Players in Games), add cursor to correspondance games. Finishe...
[vchess.git] / client / src / variants / Losers.js
1 import { ChessRules } from "@/base_rules";
2 import { ArrayFun } from "@/utils/array";
3 import { randInt } from "@/utils/alea";
4
5 export const VariantRules = class LosersRules extends ChessRules {
6 // Trim all non-capturing moves
7 static KeepCaptures(moves) {
8 return moves.filter(m => m.vanish.length == 2);
9 }
10
11 // Stop at the first capture found (if any)
12 atLeastOneCapture() {
13 const color = this.turn;
14 const oppCol = V.GetOppCol(color);
15 for (let i = 0; i < V.size.x; i++) {
16 for (let j = 0; j < V.size.y; j++) {
17 if (
18 this.board[i][j] != V.EMPTY &&
19 this.getColor(i, j) != oppCol &&
20 this.getPotentialMovesFrom([i, j]).some(m =>
21 // Warning: duscard castle moves
22 m.vanish.length == 2 && m.appear.length == 1)
23 ) {
24 return true;
25 }
26 }
27 }
28 return false;
29 }
30
31 getPossibleMovesFrom(sq) {
32 let moves = this.filterValid(this.getPotentialMovesFrom(sq));
33 const captureMoves = V.KeepCaptures(moves);
34 if (captureMoves.length > 0) return captureMoves;
35 if (this.atLeastOneCapture()) return [];
36 return moves;
37 }
38
39 getAllValidMoves() {
40 const moves = super.getAllValidMoves();
41 if (moves.some(m => m.vanish.length == 2)) return V.KeepCaptures(moves);
42 return moves;
43 }
44
45 getCurrentScore() {
46 // If only my king remains, I win
47 const color = this.turn;
48 let onlyKing = true;
49 outerLoop: for (let i=0; i<V.size.x; i++) {
50 for (let j=0; j<V.size.y; j++) {
51 if (
52 this.board[i][j] != V.EMPTY &&
53 this.getColor(i,j) == color &&
54 this.getPiece(i,j) != V.KING
55 ) {
56 onlyKing = false;
57 break outerLoop;
58 }
59 }
60 }
61 if (onlyKing) return color == "w" ? "1-0" : "0-1";
62 if (this.atLeastOneMove()) return "*";
63 // No valid move: the side who cannot move (or is checkmated) wins
64 return this.turn == "w" ? "1-0" : "0-1";
65 }
66
67 static get SEARCH_DEPTH() {
68 return 4;
69 }
70
71 evalPosition() {
72 // Less material is better (more subtle in fact but...)
73 return -super.evalPosition();
74 }
75 };