2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
6 Every piece has a charge generating a magnetic field, except the two kings
7 which have a neutral charge. Pieces of the same color have let's say a
8 positive charge, while the others have a negative charge. After each move
9 positive charges attract negative ones, and repel positive ones.
12 Win by capturing opponent's king. There is no notion of check or stalemate
15 figure.diagram-container
17 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
19 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
20 figcaption Left: before white move Qd5. Right: after this move.
23 Remember that since kings have a neutral charge, any of their movement does
24 not change anything on the board. They also block magnetic actions which go
28 Castling is possible, but no en-passant captures.
29 While castling, the changes are made by the rook movement.
34 a(href="https://www.chessvariants.com/other.dir/magnetic.html")
36 | on chessvariants.com.
38 p Inventors: Joao Pedro Neto and Claude Chaunier (1996)