2 BaseGame(:game="game" :vr="vr" ref="basegame"
3 @newmove="processMove" @gameover="gameOver")
7 import BaseGame from "@/components/BaseGame.vue";
8 import { store } from "@/store";
9 import Worker from "worker-loader!@/playCompMove";
12 name: "my-computer-game",
16 // gameInfo: fen + mode + vname
17 // mode: "auto" (game comp vs comp) or "versus" (normal)
24 // Web worker to play computer moves without freezing interface:
25 timeStart: undefined, //time when computer starts thinking
26 compThink: false, //avoid asking a new move while one is being searched
31 "gameInfo.fen": function() {
34 "gameInfo.score": function(newScore) {
37 this.game.score = newScore; //user action
39 this.$emit("game-stopped"); //otherwise wait for comp
43 // Modal end of game, and then sub-components
45 // Computer moves web worker logic:
46 this.compWorker = new Worker();
47 this.compWorker.onmessage = e => {
48 let compMove = e.data;
51 this.compThink = false;
52 this.$emit("game-stopped"); //no more moves: mate or stalemate
53 return; //after game ends, no more moves, nothing to do
55 if (!Array.isArray(compMove))
56 compMove = [compMove]; //to deal with MarseilleRules
57 // Small delay for the bot to appear "more human"
58 const delay = Math.max(500-(Date.now()-this.timeStart), 0);
60 if (this.currentUrl != document.location.href)
62 // NOTE: Dark and 2-moves are incompatible
63 const animate = (this.gameInfo.vname != "Dark");
64 const animDelay = (animate ? 250 : 0);
67 (function executeMove() {
68 self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
69 if (moveIdx >= compMove.length)
71 self.compThink = false;
72 if (self.game.score != "*") //user action
73 self.$emit("game-stopped");
76 setTimeout(executeMove, 500 + animDelay);
80 if (!!this.gameInfo.fen)
83 // dans variant.js (plutôt room.js) conn gère aussi les challenges
84 // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
86 launchGame: async function() {
87 const vModule = await import("@/variants/" + this.gameInfo.vname + ".js");
88 window.V = vModule.VariantRules;
89 this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
90 this.compWorker.postMessage(["init",this.gameInfo.fen]);
91 this.vr = new V(this.gameInfo.fen);
92 const mycolor = (Math.random() < 0.5 ? "w" : "b");
93 let players = [{name:"Myself"},{name:"Computer"}];
95 players = players.reverse();
96 this.currentUrl = document.location.href; //to avoid playing outside page
97 // NOTE: fen and fenStart are redundant in game object
98 this.game = Object.assign({},
101 fenStart: this.gameInfo.fen,
106 this.compWorker.postMessage(["init",this.gameInfo.fen]);
107 if (mycolor != "w" || this.gameInfo.mode == "auto")
108 this.playComputerMove();
110 playComputerMove: function() {
111 this.timeStart = Date.now();
112 this.compThink = true;
113 this.compWorker.postMessage(["askmove"]);
115 processMove: function(move) {
116 // Send the move to web worker (including his own moves)
117 this.compWorker.postMessage(["newmove",move]);
118 // subTurn condition for Marseille (and Avalanche) rules
119 if ((!this.vr.subTurn || this.vr.subTurn <= 1)
120 && (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor))
122 this.playComputerMove();
125 gameOver: function(score, scoreMsg) {
126 this.game.score = score;
127 this.game.scoreMsg = scoreMsg;
128 this.$emit("game-over", score); //bubble up to Rules.vue