| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | |
| 3 | export class CoronationRules extends ChessRules { |
| 4 | getPotentialMovesFrom([x, y]) { |
| 5 | let moves = super.getPotentialMovesFrom([x, y]); |
| 6 | // If no queen on board, allow rook+bishop fusions: |
| 7 | const color = this.turn; |
| 8 | const piece = this.getPiece(x, y); |
| 9 | if ( |
| 10 | [V.ROOK, V.BISHOP].includes(piece) && |
| 11 | this.board.every(b => b.every(cell => |
| 12 | (cell == V.EMPTY || cell[0] != color || cell[1] != V.QUEEN) |
| 13 | )) |
| 14 | ) { |
| 15 | const fusionWith = [V.ROOK, V.BISHOP][1 - "rb".indexOf(piece)]; |
| 16 | // Can I "self-capture" fusionWith ? |
| 17 | for (let step of V.steps[piece]) { |
| 18 | let [i, j] = [x + step[0], y + step[1]]; |
| 19 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
| 20 | i += step[0]; |
| 21 | j += step[1]; |
| 22 | } |
| 23 | if ( |
| 24 | V.OnBoard(i, j) && |
| 25 | this.getColor(i, j) == color && |
| 26 | this.getPiece(i, j) == fusionWith |
| 27 | ) { |
| 28 | moves.push( |
| 29 | new Move({ |
| 30 | appear: [new PiPo({ x: i, y: j, p: V.QUEEN, c: color })], |
| 31 | vanish: [ |
| 32 | new PiPo({ x: x, y: y, p: piece, c: color }), |
| 33 | new PiPo({ x: i, y: j, p: fusionWith, c: color }) |
| 34 | ] |
| 35 | }) |
| 36 | ); |
| 37 | } |
| 38 | } |
| 39 | } |
| 40 | return moves; |
| 41 | } |
| 42 | |
| 43 | getNotation(move) { |
| 44 | let notation = super.getNotation(move); |
| 45 | if (move.appear[0].p == V.QUEEN && move.vanish[0].p != V.QUEEN) |
| 46 | // Coronation |
| 47 | notation += "=Q"; |
| 48 | return notation; |
| 49 | } |
| 50 | }; |